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  1. Brickton and website bugs

    drenriza
    by drenriza · December 2018
    #2 Multiplayer bricktons go "AFK"
  2. What I miss on this game

    kuzynn
    by kuzynn · July 2018
    #2 This is how Castle Story is designed and you can't change that. I think that textures, models and shadows are the smallest problem here, pathfinding costs more.
  3. Various ideas

    Danilombas
    by Danilombas · May 2018
    Suggestion#2
  4. Various ideas

    ThisIsMadness
    by ThisIsMadness · May 2018
    Suggestion#2
  5. Various ideas

    CastleBuilder
    by CastleBuilder · May 2018
    Suggestion#2
  6. Awesome Game

    electroz
    by electroz · May 2018
    it. Also if you want a small solution for idea #2, you can make a funnel with no roof (a small corridor) and multiple doors in it, then when the enemies go through this corridor you can shoot them wi
  7. [Linux] Bug start

    ZappeL
    by ZappeL · November 2017
    () from /lib64/libpthread.so.0<br />#2 0x00007fffe4b1e7ad in ?? () from /home/xxx/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/Plugins/x86_64/libAkSoundEngine.so<br /&
  8. A few things i've found with AI that could be of use.

    Agvv20
    by Agvv20 · October 2017
    often leads to bricktron #1 giving bricktron #2 the stone they were holding, bricktron #2 tries to do his job, realizes he is holding something then walks all the way back to the stockpile instead of
  9. [Linux] Bug start

    ryanvade
    by ryanvade · October 2017
    () at /usr/lib/libpthread.so.0<br />#2 0x00007fffefc21893 in mono_sem_wait () at /home/ryan/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/x86_64/libmono.so<br />
  10. [Linux] Multiplayer initialization issue

    abbradar
    by abbradar · August 2017
    #0 0x00007ffff79c6ca7 in do_futex_wait.constprop () from /usr/lib/libpthread.so.0<br />#1 0x00007ffff79c6d54 in __new_sem_wait_slow.constprop.0 () from /usr/lib/libpthread.so.0<br />#2
  11. X-Ray shortcut, Game modes options

    Aveliumar
    by Aveliumar · July 2017
    &quot;ambientColor&quot; : &quot;#2D2142&quot;,<br />&quot;moonlight&quot; : &quot;#E6050A&quot;,
  12. RESULTS: Building Challenge - The Ruined Temple

    Shatojon
    by Shatojon · May 2016
    Hey hey hey, lads and lasses! Sorry we're late with the results! They were due yesterday, but it was a holiday and everyone was drunk. Here at the studio, we don't condone BUI. (Blogging under the in…
  13. THE RESULT - Community Challenge #2: The Lonely Lighthouse!

    Shatojon
    by Shatojon · April 2016
    Wow. Just wow! It took us several hours of arduous and vocal debate to pick the winners for the *Community Challenge #2: The Lonely Lighthouse!* All your builds were way awesome! we decided there was
  14. Ultra Hardcore

    BenSauropodStudio
    by BenSauropodStudio · April 2016
    They're already working on the crafting part. That's from the Q&A session #2.
  15. Ultra Hardcore

    tommai78101
    by tommai78101 · April 2016
    They're already working on the crafting part. That's from the Q&A session #2.
  16. THE ANSWERS - COMMUNITY Q&amp;A SESSION #2

    BenSauropodStudio
    by BenSauropodStudio · April 2016
    Hi everyone!
  17. COMMUNITY CHALLENGE #2: THE LONELY LIGHTHOUSE

    BenSauropodStudio
    by BenSauropodStudio · March 2016
    Hi everyone!
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