Shatojon
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- Shatojon
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Comments
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Hey Forgetaboutme, We don't have a list of known issues right now. It changes so quickly that it would be a job in itself to keep it up to date. We have our internal Github but that's not something we can publicize, sorry.
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Hey Lykassss, Looks like you're running out of memory. How much RAM do you have?
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Hmm, that would be strange. I'm going to send this to our QA team so they can investigate. Thanks!
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Hey JM4455, We removed blue crystal because it was a difficult to balance feature - the wisps are the main "currency" of Castle Story and leaving it to luck makes the game very random and unpredictable, not always a good thing for an RTS. It shoul…
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Very cool! Thank you for sharing.
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It would mean you manually went into your Castle Story folder /info/ugc/maps and had the folder of your map open like that, then you alt tabbed back into the game and did your stuff.
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Thanks Silver, I'll forward this to the QA team.
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Hey SirDinga, Did you have the map's folder open by any chance?
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Hey Dan, The game is still in development so it's difficult to pinpoint precise minimum specs since things change a lot, but in its current state, 4 GIGS of RAM tends to be the minimum and a relatively decent CPU, neither of which are in your syste…
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Hey FirstNight, We'll need as complete logs as possible. Please do the following; Host a game and play with your friend, once you get booted, don't close the game. Instead, *both* of you start a singleplayer game. Just load any singleplayer gamem…
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Hey THP, By any chance, do you have the folder to the map open while trying to publish? There's an issue with that, on Windows 10.
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Hey THP, Those logs don't help. I think you sent them too late. Can you try uploading a map again, and as soon as you get an error, grab the log files and send them? If you closed and reopened the game a couple of times since then, the logs might…
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Thanks THP, I've sent the logs to our devs and I'll get back to you ASAP.
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Hey THP. Can you send me your logs? /Castle Story_Data/output_log.txt
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Ahh you have a mac, should be easier to tell the specs in that case. Click the Apple icon in the top left of your screen and, from the drop-down menu, click About This Mac to open the System Information window. I'll need the contents of the "Overv…
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Hey Silver, Thanks for sharing. I'll forward this to the team.
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Hey Kuzynn, There's already a discussion on wards here; http://forums.castlestory.net/discussion/comment/1918
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It was something we had been toying around with for a while, our internal playtest made it clear we needed ways to differentiate Bricktrons' teams - your post reminded me of that screenshot our artists shared, so I tweeted it.
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Hey Mafia, Thank you - we're aware of that issue. Working on a fix!
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Spooky. Thanks for reporting that, I'll send it to our QA!
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Hey Bbnut59, Have you tried installing the C++ Redists like described in the link I posted above? ( https://steamcommunity.com/app/227860/discussions/1/365172547937124646/ )
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Good to hear Jeb, thanks
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Ch-ch-ch-ch-check this out; https://twitter.com/SauropodStudio/status/825020681834225665
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Hey! We're looking into the best way to allow things to regrow, yeah.
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Noted Until then, can I suggest you play around with the new plug bricks? Plug bricks + beams + plank on top.. you'll figure it out in no time. You could also put two plug bricks on top of each other, beam on the plug brick on top, then brace on …
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Hey Jeb! Good to have you among us. Please let me know your impressions of the newest version of the game, would love to see how you compare it with the early prototypes.
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Hey Bbnut59, Castle Story is developed on Unity. Others have had the no audio issue and there are steps to fix it in the article I linked you above - have you tried that? Especially installing the C++ Redists? https://steamcommunity.com/app/227860/…
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You can create a construction task and hold CTRL then left click several blocks, stockpiles, voxels, etc.. - the Bricktrons will destroy them one by one.
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Hi Anonymous, Sorry for answering in English, meine Deutsch ist nicht so güt! I used Google Translate to get an idea for your post and it seems like you've experienced lag / low performance after a while of playing. We're aware of this issue, esp…
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Well, Corruptrons calculate an open path to your Crystal. If they find one, they will take it. If they don't find one, they will try to break their way in - whether that means destroying walls or destroying mountains depends on which one is quicker/…