Monotony

About

Username
Monotony
Joined
Visits
24
Last Active
Roles
Member

Comments

  • Also you should try QuickSave on top-right cog setting, it can increase map/save loading Speed up to 30x times (no joke, thumbnail picture is the biggest file ins save/map)
  • Maybe a way to stop players from catapulting each other to death would be to make it so that each player would have a portion of the map(quarter,third or half depending on the amount of players)that they can build on,and preventing any players' bric…
  • I know that it's possible to change every crystal's attributes in save file, but not sure it can be applied to maps (before crystals are spawned) Castle Story\Info\Saves\*yoursave*\gameobjects.json "brewDuration": 5.0, "f…
  • There is actually a simple solution - use QuickSave button on top right "cog" - This can reduce save size up to 30 TIMES! (no joke) Because QuickSave does not have a thumbnail. For most maps the BIGGEST file is the picture, a "thumbnail". Alternati…
  • You can try easy mode where there is 12 or more minutes between waves, and waves are easier : )
  • That's just how glass redirects light in bricktron's world : ) vOv
  • in case you have played before crafting system was introduced - you have to build Altar to craft Wards at. and empty stocks
  • It's been month since multiplayer services went down. Even if you we're trying to play with a friend you will not see him in public list. not sure what you mean by "i got port 3000", in case you have successfully port forwarded your router - try to…
  • Just click call to arms couple times - they'll get there eventually. Make sure your weapon racks have enough space around in case they'd have to drop big log or brick. Before the wave there are music changing effects usually, at least at invasion. T…
  • 1st guy probably had something that blocked a path of bricktron so they'd go around at different path, or calculated that path through enemies is faster. Second guy is having common MP issue (sometimes in SP) - When at least one chopping block is n…
  • huge difference
  • Arbalists are the only military bricktron that can shoot straight down. It have something to do with where a projectile is spawned, like a tip of an arbalest is a bit forward (from that they can calculate shooting trajectory)
  • You can try flatten task to remove dirt under a stump - this will also give you additional "log" resource to craft planks/build from. Or you can text editor trees.json of your save/map , increase the height Y of all trees by 1 - when you chop them -…
  • This would be nice. Sadly, all WiFi users experience that and cannot play normally
  • 2) Боты пока только големы. Есть у меня мод на ботов-человечков (вместе с големами), но они строить пока не умеют, а лишь создают бочки, бомбы, варды и супер обмундирование из воздуха)) 7) Лучники и так всегда держат позицию, стоя на месте, пока не …
  • I made craftable bricktron blasters in my mod, they shoot warlock's bolts fast, but don't have model nor texture.
    in Guns Comment by Monotony January 18
  • Archers are hard to control, especially with ping if you're not a host and additionally they have 3s ping in their head when ordered to move from shooting animation. Without any cover it's nearly impossible to beat same amount of overpowered halbedi…
  • Option to simplify/remove animations/dynamic lights could be nice If it affect performance comparable to pathfinding. sentinel homing/ healing aura. every wisp/magic bolt/ward/bricktron proving some light especially at night. also lowering texture's…
  • I think I saw this somewhere in files, not sure... Also if tasks are not squeezed they can not fit some screen resolutions, maybe they just don't have a squeeze and therefore are limited Edit: Also the more tasks/stockpiles = more lags
  • 1) Zuma have less resources is ok cause It have simple 2 tight paths to cover, and also this - 2) Learn to dig ores from mountains/ground with Tunnels/Quarry/Ctrl+LMB and discover new crazy miner's gameplay : D - It can even be faster than ore nodes…
  • This one is easy to fix with lua - connect spawning corruptrons to teleporting them inside of warlock, but they might get stuck if no adjacent free space blocks
  • PVP is great in this game. But sadly in pvp there are Catapults that have no counters - It's mass suicide to destroy It, or build your own catapult against it. Or play without them. also it scales alot with ping/host advantage, unless the shot goes …
  • Arbalists, Halbediers and Mages Have 33% more DPS than Archers and Knights. here are some Health stats: Health of Structures: SentinelWard 120 ShakyDoor, stockpile, BearTrap, RopeBridgeFrame 240 ChoppingBlock, KnightStatue, Rack, workshop, Door1iro…
  • the only non-repairable thing left is terrain, It remembers all damage taken, esp from barrels
  • You can dig holes or caves in sandbox, save game, copy RemovedVoxels.json file from Info\Saves\*yoursave* into a map folder Info\UGC\Maps\*yourmap* . now you can have a fully 3d map with tunnels and stuff. same with copying PlacedBlocks.json
    in Tunnel Comment by Monotony July 2021
  • A simplified function of one I've made in lua, same with "RawIron" : function DropOre(item) local close1 = FindClosestFromKey(item, fy_Bricktron, nil) close1:FillWithRessource("OrangeCrystal") end Hooks.Connect(fy_Magitron.hk_OnTypeDestroy, Drop…
  • my friend and i tryed to play together with steam but it just would not let us. we also could not find the ip adres of the server so we could not join that way any help ?? you can't use custom adress ip unless you have port forwarding on router or a…