Bricktrons on walkabout = Ragequit
Hey guys, loved the update but about mid-game the workers begin wandering randomly around the map during conquest. I tried carefully managing crystal acquisition, task placement and walking chokepoints and still have the problem.
Bricktrons activate enemies, get killed and trigger massive invasion.
Not going to play until AI is better. Too frustrating.
Bricktrons activate enemies, get killed and trigger massive invasion.
Not going to play until AI is better. Too frustrating.
Comments
Map was Riverrains, had started on single main crystal side, captured two shards immediately counter clockwise. Started to capture the shard just outside the central island. Bricktrons were pathing from original crystal clockwise away from all development (possibly to walk across island? or perhaps around the central hole?)
Will keep checking back to see if you release an AI update.
Second guy is having common MP issue (sometimes in SP) - When at least one chopping block is not disabled they can go anywhere on map to pick the closest log, even If enemy player chopped it and you scouted them. They carry Bricks - if you have build bricks task and ran out of close-lying bricks on ground or stocks - they can go get them from enemy base (maybe they prioritize lying bricks over stocks?) Or if somehow brick/log managed to fly from your territory to one of enemy's, be it just by physics or/and explosions.