[Linux] Game crash on 95% loading a New Game
stenpett
Member
After the latest patch (1.10) I'm unable to create a new game. The game crashes to desktop reliably on 95%. The terminal output while trying to start a new game is:
Loaded Config for Local Override Path for App ID 413080: /home/sten/.local/share/Steam//controller_base/empty.vdf
Controller 0 mapping uses xinput : false
>>> Adding process 18034 for game ID 227860
>>> Adding process 18035 for game ID 227860
>>> Adding process 18037 for game ID 227860
>>> Adding process 18038 for game ID 227860
>>> Adding process 18040 for game ID 227860
>>> Adding process 18041 for game ID 227860
>>> Adding process 18086 for game ID 227860
>>> Adding process 18087 for game ID 227860
>>> Adding process 18089 for game ID 227860
>>> Adding process 18090 for game ID 227860
>>> Adding process 18092 for game ID 227860
>>> Adding process 18093 for game ID 227860
>>> Adding process 18095 for game ID 227860
>>> Adding process 18096 for game ID 227860
>>> Adding process 18098 for game ID 227860
>>> Adding process 18099 for game ID 227860
>>> Adding process 18101 for game ID 227860
>>> Adding process 18102 for game ID 227860
Game removed: AppID 227860 "", ProcID 17904
JS method call WebChat.GetOverlayChatBrowserInfo with 1 arguments
JS method call Storage.SetString with 2 arguments
AMD Ryzen 5 2500U
RX Vega 8
8 GB RAM (shared)
Solus Linux 3.9999
kernel 4.19.2-99.current
Mesa 18.3.1 GPU Drivers
X11
Budgie (mutter)
I can provide any further information needed. Just let me know what you need!
PS: I've played the update on my other PC (also Solus, but with Nvidia graphics), so I'm guessing this has to do with the Mesa drivers. It's looking mighty fine, and it's almost hard to believe how far this game has come since I started playing it all those years ago!
Loaded Config for Local Override Path for App ID 413080: /home/sten/.local/share/Steam//controller_base/empty.vdf
Controller 0 mapping uses xinput : false
>>> Adding process 18034 for game ID 227860
>>> Adding process 18035 for game ID 227860
>>> Adding process 18037 for game ID 227860
>>> Adding process 18038 for game ID 227860
>>> Adding process 18040 for game ID 227860
>>> Adding process 18041 for game ID 227860
>>> Adding process 18086 for game ID 227860
>>> Adding process 18087 for game ID 227860
>>> Adding process 18089 for game ID 227860
>>> Adding process 18090 for game ID 227860
>>> Adding process 18092 for game ID 227860
>>> Adding process 18093 for game ID 227860
>>> Adding process 18095 for game ID 227860
>>> Adding process 18096 for game ID 227860
>>> Adding process 18098 for game ID 227860
>>> Adding process 18099 for game ID 227860
>>> Adding process 18101 for game ID 227860
>>> Adding process 18102 for game ID 227860
Game removed: AppID 227860 "", ProcID 17904
JS method call WebChat.GetOverlayChatBrowserInfo with 1 arguments
JS method call Storage.SetString with 2 arguments
AMD Ryzen 5 2500U
RX Vega 8
8 GB RAM (shared)
Solus Linux 3.9999
kernel 4.19.2-99.current
Mesa 18.3.1 GPU Drivers
X11
Budgie (mutter)
I can provide any further information needed. Just let me know what you need!
PS: I've played the update on my other PC (also Solus, but with Nvidia graphics), so I'm guessing this has to do with the Mesa drivers. It's looking mighty fine, and it's almost hard to believe how far this game has come since I started playing it all those years ago!
Comments
Unfortunately, we can only support Ubuntu LTS. There are so many different Linux distros, we don't have the manpower to support all of them. I'm aware you've played in the past on that machine though. I'll see if anyone in the studio has a lead on the cause of this, but I can't promise anything unfortunately.
This thread MIGHT be useful; http://forums.castlestory.net/discussion/comment/3579
Running the game from the command line, gave me this output (the game ran fine until the last line, which occurred when reaching 95% when loading a level) :
sten@sten-solus-hp ~/.steam/steam/steamapps/common/Castle Story $ ./Castle\ Story
Set current directory to /home/sten/.local/share/Steam/steamapps/common/Castle Story
Found path: /home/sten/.local/share/Steam/steamapps/common/Castle Story/Castle Story
Mono path[0] = '/home/sten/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/Managed'
Mono path[1] = '/home/sten/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono'
Mono config path = '/home/sten/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/etc'
Preloaded 'libMouseLib64.so'
Preloaded 'ScreenSelector.so'
Preloaded 'libAkConvolutionReverb.so'
Preloaded 'libAkFlanger.so'
Preloaded 'libAkGuitarDistortion.so'
Preloaded 'libAkHarmonizer.so'
Preloaded 'libAkMotion.so'
Preloaded 'libAkPitchShifter.so'
Preloaded 'libAkRecorder.so'
Preloaded 'libAkSoundEngine.so'
Preloaded 'libAkSoundSeedAir.so'
Preloaded 'libAkSoundSeedImpact.so'
Preloaded 'libAkStereoDelay.so'
Preloaded 'libAkTimeStretch.so'
Preloaded 'libAkTremolo.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libMcDSP.so'
Preloaded 'libRakNet.so'
Preloaded 'libSynthOne.so'
Preloaded 'libiZotope.so'
Preloaded 'libsteam_api.so'
Preloaded 'libzipw.so'
Unable to preload the following plugins:
libMouseLib.so
Player data archive not found at `/home/sten/.local/share/Steam/steamapps/common/Castle Story/Castle Story_Data/data.unity3d`, using local filesystemKilled
Thank you - I'll forward this to the devs, but like I said, unfortunately, I can't guarantee a resolution on our side. I'm very sorry.
I'll let you know if anyone in the studio has a lead.
It could - yes, however the GPU isn't usually what's affected by the size of the maps.
Can you tell me the system's full specs? Once again, no promises - but we could at least see if we have a lead.
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Laptop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx
CPU Family: 0x17
CPU Model: 0x11
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 2000 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
"Solus" (64 bit)
Kernel Name: Linux
Kernel Version: 4.19.8-104.current
X Server Vendor: The X.Org Foundation
X Server Release: 12003000
X Window Manager: Mutter(Budgie)
Steam Runtime Version:
Video Card:
Driver: X.Org AMD RAVEN (DRM 3.27.0, 4.19.8-104.current, LLVM 7.0.0)
Driver Version: 4.5 (Compatibility Profile) Mesa 18.3.1
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x15dd
Revision Not Detected
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 12.17" x 6.81" (13.94" diag)
30.9cm x 17.3cm (35.4cm diag)
Primary VRAM: 1024 MB
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 6986 Mb
Miscellaneous:
UI Language: English
LANG: en_GB.UTF-8
Total Hard Disk Space Available: 235097 Mb
Largest Free Hard Disk Block: 136009 Mb
VR Headset: None detected
Recent Failure Reports:
Yeah, I suspect the distro. Also, while your specs seem to meet the minimum requirements, a GPU built into a CPU can't be ideal for gaming, I wouldn't be shocked if that turned out to be the cause too.
Sorry I can't be of much help.