Landscaping destroying Bricks 0.9

Hi Sauropodstuidos, and Shatojon, as you are usually the one going through this :)

The landscape tool will currently also make bricktons destroy bricks, because it needs to 100% flat, brick or not, atm.

I do not have a picture yet, but it is easy to replicate ingame. Thanks

Oliver

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Hey SMBork,

    I think this is intended behavior. If there are no voxels to support the bricks, they will fall anyways.

    I'll forward this to QA anyways, just in case.
  • SMBork-NeismoSMBork-Neismo Member
    edited June 2017
    Hi Shatojon,

    Intended behavior? The thing is, they are not destroying the dirt under the stone, they are destroying the stones themselves; I can try and explain here:

    X X S D D S X X
    D D D D D D D D

    X = air, D =Dirt and S = stone.
    Bold are the things of interest.

    If I here make a landscape task, this is how I planned, or estimated, the results would be looking like
    X X S X X S X X
    D D D D D D D D

    but in reality this is what happens
    X X X X X X X X
    D D D D D D D D

    Maybe a fix could be to have a option, in the radial wheel for the task: "Allow bricktons to destroy bricks to even the terrain" or something similar.

    I hope I am clear in what I am saying.

    Thanks,
    Oliver
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    I see what you mean. I'll forward this to our QA, thank you.
  • Maybe you knew what I meant in the first place, sorry if it was so; thanks anyways for forwarding it.

    Kind regards,
    Oliver
Sign In or Register to comment.