Invasion wave info missing

I know this was a problem before, but i thought it was fixed.
On my current save the wave information is missing, I can see how many waves I've survived and the killlcount but not any ongoing waves or their unitcounts:

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Saving and reloading fixes the problem for a couple of waves, but so far it has always come back and I don't want to do that over and over.
This happened in my last save aswell, and from what I've seen it seems to start happening at around wave 60+.

Comments

  • Look at all those pretty sentinels! What does the rest of your fort look like?
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Hey Wratox,

    Does this happen before wave 60?

    Did you use the debug menu and/or modify any files manually? If so, which?
  • Shatojon said:

    Hey Wratox,

    Does this happen before wave 60?

    Not that I'm aware of, but I haven't really kept my eyes on it, I just noticed that the wave info was missing when I still had enemies on the map. Although on both of the saves I didn't notice it until around wave 60, not sure if it's just a coincidence or not.
    Shatojon said:


    Did you use the debug menu and/or modify any files manually? If so, which?

    I haven't used the debug menu, I did modify the "invasion_coopeasy" json file( a friend and I wanted to play coop but didn't want to share units). I doubt the singleplayer invasion should be affected by the coopfile, but i could be wrong. No other files were modified.
    tryguy said:

    Look at all those pretty sentinels! What does the rest of your fort look like?

    Here's a few screenshots, I'm sorry the screenshots were taken during night(I could take some more screenshots during daytime the next time I play if your'e interested).








  • Hey, thanks for the pics! And, I don't mind if they're at night. I could see well enough. Impressive! Most impressive. It's amazing you got to build something like that.
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Thanks, I'll forward this to our QA.
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