Bring back the 1.0.0 night as an option

We played the game when the release came out and _loved_ how the night was really dark and night'y. We feared it, stocked up lights for it and _believed_ it. Now (1.0.0a) for me it's so bright I don't need the lights at all, and one other reported that he needed them to be more comfortable but he still could see everything -- it's no matter day or night now.

Can ypu perhaps restore the old luminance level, perhaps as an option? We just love our night dark ^_^

Comments

  • I believe you can actually modify this in your lua preset settings.
    I personally despise how dark it was. I like lanterns, but I really hate eye strain, and that's what it felt like it was doing.

    Check out the Lights Out presets, there should be some values at the bottom that allow you to change how dark it is.
  • abbradarabbradar Member Backer
    edited August 2017
    @DrWhoCares huh, I didn't know that this much part of the game is in Lua and with scripts laying around, awesome and thanks!

    It works for single player (we set `sunElevationMin` for invasion_coopnormal and invasion_normal to 0.05 -- it'd be cool for a someone to chime in and say what the actual value from the previous version was!) but we can't make it working with multiplayer (the lighting is the same). Any advice? We'll try out to add our own preset later. I may have misunderstood something because I acted purely on reading code -- is there any documentation?
  • I will attempt to get a list of what all the lua settings are, and their usage at some point and compile it on the wiki.

    I believe the changes to darkness are actually twofold. One, they probably modified the value, and two, they added new shaders and graphics, which I believe have caused the game overall to have more smooth lighting. (Smooth lighting really needs to be a toggle-able setting though, as it is a huge performance overhead for some).

    To get it to work in multiplayer, I know in v0.9, I would edit my preset, and my friend would also see the effects. However, there was a bug in v0.9 which caused the Client player to have a completely different look on settings (for Lights Out mode). One of the devs on the Discord had stated that the ability for the Clients to download custom presets is currently not available, making me think that the system was refactored. I believe it may be possible (but have not tested), for you to give them the preset, and that may allow it to work.
  • abbradarabbradar Member Backer
    edited August 2017
    We played with presets some more. I tried to create my own preset from coopnormal, sent the preset to my friend and hosted the game, To our surprise, lights were as intended for me, but vanilla for my friend!

    I don't have a good theory to explain this (it's not a download issue because we copy them ourselves).

    EDIT: Also when we switched client and server roles this bug reversed too (for me nights reverted to being vanilla).
  • ShatojonShatojon Administrator Developer Backer Wiki Editor

    I will attempt to get a list of what all the lua settings are, and their usage at some point and compile it on the wiki.

    Don't hesitate to poke me if you'd like some clarifications from devs. Jokie on Discord is our Lua expert too, if you can get a hold of him. :)

    As for nighttime, I agree that we've went from way too dark to what some may feel is way too light, we're looking into it now.
  • abbradarabbradar Member Backer
    edited August 2017
    Any ideas about preset settings not being applied in a multiplayer client? I'm not sure if this is a bug or me doing something wrong. What we did:

    1. (Both at server and at client) Added a new preset named "invasion_customized.lua" from "invasion_coopnormal.lua" to "Info/Lua/Gamemodes/invasion/Presets/", added these lines:

    "sunElevationMin" : 0.05,
    "sunElevationMax" : 0.7,


    2. Hosted a server, chose "(Some map) -> Invasion -> Customized", started the game with a friend;
    3. For the server our change works, for the client -- not.
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Hey abbradar,

    Presets aren't sync'd over multiplayer. The client will have to make the changes too.
  • Yep, we thought this too -- the strange thing is that we _have_ synced them (the client has the same preset file as the server). Moreover, when the other player is the server it's me who has the vanilla night now and he has it working correctly.
  • Please bring back the night , 1.0 was perfect
  • @abbradar, I suggest editing the default preset, as I believe the issue is that custom presets are not synced at all, and therefore the Client uses a default version. Make a copy beforehand if you don't want to lose the default settings.

    Also, @Shatojon, I actually had yet to see what the new nighttime/lights out looked like after you made it lighter, and man, I see why everyone is complaining now. It's as bright as it was for the Client if you played Lights Out in v0.9. I too am on board for making it darker.
  • abbradarabbradar Member Backer
    edited August 2017
    Actually what I described was a bug, which when fixed makes settings from presets applied correctly. See http://forums.castlestory.net/discussion/7227/sunlighting-from-custom-presets-is-not-applied-on-multiplayer-clients?new=1
Sign In or Register to comment.