Enemy Attack Routines and Patterns
CastleBuilder
Member
in Bug Reports
This is an elephant in the room that people haven't addressed yet, but I'm not afraid to stir the pot.
The enemy AI is MASSIVELY exploitable now, the enemies can be tricked into just attacking small one layer high walls. They no longer climb one brick height walls.
This youtuber whose Castle Story content I enjoy and followed pretty much has footage that highlights the problem.
As you can see he attempted to build the ever so classic slowing walls, and a small, dinky wall. The AI instead of demolishing the dinky wall he built, have instead obsessed over destroying his slowing walls brick, by brick, by brick while trying to dig into the cliff face. Right now it's perfectly viable to cheese the enemy AI and kite it towards a hive of archers and sentinel wards, then rebuild/repair the one brick high walls. All because the AI is now obsessed over killing one brick high "walls" if you can even call them that.
Please consider fixing this/rebalancing enemy AI over this issue. Last update I loved the game due to the difficulty spike, this update, not so much since now the enemy AI is just too predictable. Maybe it's just a coincidence both me and him encountered this odd behavior and it won't be be reproduced, so later today I will upload a save where I replicate this.
The enemy AI is MASSIVELY exploitable now, the enemies can be tricked into just attacking small one layer high walls. They no longer climb one brick height walls.
This youtuber whose Castle Story content I enjoy and followed pretty much has footage that highlights the problem.
As you can see he attempted to build the ever so classic slowing walls, and a small, dinky wall. The AI instead of demolishing the dinky wall he built, have instead obsessed over destroying his slowing walls brick, by brick, by brick while trying to dig into the cliff face. Right now it's perfectly viable to cheese the enemy AI and kite it towards a hive of archers and sentinel wards, then rebuild/repair the one brick high walls. All because the AI is now obsessed over killing one brick high "walls" if you can even call them that.
Please consider fixing this/rebalancing enemy AI over this issue. Last update I loved the game due to the difficulty spike, this update, not so much since now the enemy AI is just too predictable. Maybe it's just a coincidence both me and him encountered this odd behavior and it won't be be reproduced, so later today I will upload a save where I replicate this.
Comments
IT's not just a 1 high brick wall, but rather when you build slowing walls in a Meso-American pyramid style, which is the best I can describe it.
So basically something like this
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[ ][ ][ ]
[ ][ ][ ][ ][ ]
Where [] is a standard brick