Loops in construction

When you build a big stone wall with a lot of blocks and bricktrones working on it (like 20+ blocks and 4-8 bricktrons). You will often see the picture when bricktrone carrying stone block came to a place to place it, do nothing, turn around and quietly coming back (with the same stone block). And you could seen this behavior quiet often.

Next thing when you see like 5 bricktrones walking one after another to the same place. First bricktrone place the stone to the ground. All the others saying like "my storage destination doesn't exist anymore", do nothing, turn around and go back away.

Like 1/3 to 2/3 of time bricktrons just walking all around with stones and do nothing. This is really annoying.

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Thank you, I'll forward this to our QA team.
  • Same problem still present. It has improved, so if there is another location present nearby then second bricktrone stops for awhile and then place his stuff to the next destination around. It's just the whole thing is wrong. Shouldn't you just make some job quere so if someone is going to do particular job others won't take it?

    Same thing applies to storehouse. Shouldn't you just make a hold for something if someone going to take it? So you won't face a situation when another bricktrone came and "Someone took what I need already" message popping out all the time.

    It's really frustrating to see how your bricktrons wasting 30-70% of time on such useless activity when you are facing incoming corruptrons wave in no time...
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