Loops in construction
DeityGod
Member
in Bug Reports
When you build a big stone wall with a lot of blocks and bricktrones working on it (like 20+ blocks and 4-8 bricktrons). You will often see the picture when bricktrone carrying stone block came to a place to place it, do nothing, turn around and quietly coming back (with the same stone block). And you could seen this behavior quiet often.
Next thing when you see like 5 bricktrones walking one after another to the same place. First bricktrone place the stone to the ground. All the others saying like "my storage destination doesn't exist anymore", do nothing, turn around and go back away.
Like 1/3 to 2/3 of time bricktrons just walking all around with stones and do nothing. This is really annoying.
Next thing when you see like 5 bricktrones walking one after another to the same place. First bricktrone place the stone to the ground. All the others saying like "my storage destination doesn't exist anymore", do nothing, turn around and go back away.
Like 1/3 to 2/3 of time bricktrons just walking all around with stones and do nothing. This is really annoying.
Comments
Same thing applies to storehouse. Shouldn't you just make a hold for something if someone going to take it? So you won't face a situation when another bricktrone came and "Someone took what I need already" message popping out all the time.
It's really frustrating to see how your bricktrons wasting 30-70% of time on such useless activity when you are facing incoming corruptrons wave in no time...