Free Agent System + Black bars when in task

Heya, guys, I'm very excited with all the changes that have been going into the game these past few months, and the direction it's taking. As a follower of the project since the first trailer, and original Kickstarter backer, this is great to see.

My suggestions are these:

The Free Agent System is quite nice for a macro level of management, but it would be nice if we could toggle it on/off for a greater level of task control that is more than just priority levels. Maybe I'm just old school, but being able to just manually add Bricktrons to their task at certain points in the game when I have the time to do micro management is way more enjoyable to me, and it feels like I have a lot more control.

The second thing is regarding the black bars, namely top and bottom of the screen, when you're in task mode. I was never a huge fan of them when they were added, as I felt they restricted vision too much. I understand why they are there, but it ends up taking a lot of screen space when we should need more to see what we're blueprinting. In any case, maybe a simple opacity option for the black elements of the menu, or simply the top and bottom bars, could be something that would help this.

Thanks for your time, and keep up the good work.

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Hey ockpii,

    You can select your Bricktrons and press H to stop them from being automated. Also, manually assigning them to a task means they'll stay there until you move them out.

    As for the black bars, are you sure you're playing in native resolution?
  • ockpiiockpii Member
    edited June 2017
    Heya, Shatojon, thanks for the tip, I must've missed that option!

    Yeah, I am playing at native 1080p, I'm referring to the UI bars, be it title bar of the current task you're in that pops up top. It would be nice to able to adjust the opacity of the UI elements, as when you have the top bar + the left menu with the different blocks, for example, it covers up a big chunk of screen in UI elements alone. That, and the invasion screen on the top left corner.

    Thanks again for your time.
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