[0.9] Capture ward working without power.



As you can see in the image above, the capture ward is capturing the shard without power from a pylon.

I've got a save game from just as I noticed this happening, so I can send that to you - not sure where to find it though so if you can let me know I'll get that sent over or uploaded on here.

Thanks!

~Kerazene

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    This is intended :)
  • kuzynnkuzynn Member Backer
    Shatojon said:

    This is intended :)

    So what's the point of building it?
    ...
  • kuzynn said:

    Shatojon said:

    This is intended :)

    So what's the point of building it?
    ...
    You need to do the following:
    • Connect Pylon Wards in a line to your Capture Wards. This, according to lore, is based on your Home Crystal providing energy to pass to the Capture Wards, which then sucks away the impurity of the Corruptrons's energy from Captured Crystals, and replaces the Neutral Shards with your energy.
    • For game balancing issues related to camping at bases, which is very annoying in previous versions prior to v0.9 in multiplayer.
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Capture Wards do not need pylons or energy. They used to, but during our playtests we found out it made capturing shards disproportionately difficult. The idea behind capture wards is to force you to defend and/or build defenses around your shards, not simply send military units hopping from point to point.
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