Revamping the AI of Corruptrons?

bidiajinbidiajin Member
edited March 2017 in Suggestions
Hey hey, don't take this too serious.
This is just a simple suggestion from me.
If you don't agree then just disregard this post.

Anyone agrees with me?
Please let the Corruptrons walk towards the Crystal no matter how long is it as long as their way not blocked.
Some visualization here:


Instead of just letting them destroy nearby building they passed by.
They destroy the wall which is such a pain in the ass.


And with this kind of AI, I can let my Archers shot as they walk through the maze. And some Warriors blocking their way through the maze.

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Don't you think that would make it way too easy? :)
  • kuzynnkuzynn Member Backer
    edited March 2017
    It should use some calculations - its faster to go around or destroy blocks and go through? Unfortunately it would take a lot of memory :p
  • Shatojon said:

    Don't you think that would make it way too easy? :)

    Lol haha that's what my idea intends to :D
    kuzynn said:

    It should use some calculations - its faster to go around or destroy blocks and go through? Unfortunately it would take a lot of memory :p

    Nah, don't want to let them destroy anything else instead of crystal if the path to the crystal isn't blocked.
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