Taking/droping loop & lazy bricktrons

Two bugs with one stone.
When you order, in a construction, your bricktrons to destroy ground, you can have one of both:
- they get lazy, i.e. they dig one voxel, have ten stones, and then get back to the base, whereas I think that they could have 20 stones in their bag.
- they enter a taking/droping loop: they already have some stones they gather on the ground from dead corruptrons, the voxel they dig leads them to have more than 20 stones and then take, drop, take, drop, take, drop ... the stones, it makes a lot of noise, and the bricktrons is stuck for several seconds. Then an explosion of stone occurs and the bricktrons walk away, free.

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