0.8.1 Hotfix
We released 0.8 last night and of course, the hivemind found a few bugs that slipped under the net. Thank you for that!
Here's a first patch! There are some more we'll be working on - if you find any more bugs, please report them on our forums!
* Fixed an issue where pathfinding was causing lag in the World Editor.
* Fixed an issue where the scoreboard (ui) in Conquest was showing the wrong amount of available energy.
* Fixed an issue where a bricktron would stop working if there was resource in the blueprint it was working on.
* Fixed an issue where the timer on the client side in multiplayer wouldn’t show the right time.
* Fixed an issue where to save and load a map would break Lights out.
* Attempted to fix an issue with older saves not working properly.
* Fixed an issue where the harvest project toggles would all be on after a save and load.
* Fixed an issue where the chat wouldn’t show a player leave sometimes.
* Fixed an issue where the fog wouldn’t properly track the equipment of a bricktron making them pop in and out.
* Fixed an issue where the client would not be re-downloading a map if its version is outdated.
* Fixed an issue where extending a quarry sideways did not extend the volume upwards properly.
* Attempted a fix where players would see no maps when clicking new game.
Here's a first patch! There are some more we'll be working on - if you find any more bugs, please report them on our forums!
* Fixed an issue where pathfinding was causing lag in the World Editor.
* Fixed an issue where the scoreboard (ui) in Conquest was showing the wrong amount of available energy.
* Fixed an issue where a bricktron would stop working if there was resource in the blueprint it was working on.
* Fixed an issue where the timer on the client side in multiplayer wouldn’t show the right time.
* Fixed an issue where to save and load a map would break Lights out.
* Attempted to fix an issue with older saves not working properly.
* Fixed an issue where the harvest project toggles would all be on after a save and load.
* Fixed an issue where the chat wouldn’t show a player leave sometimes.
* Fixed an issue where the fog wouldn’t properly track the equipment of a bricktron making them pop in and out.
* Fixed an issue where the client would not be re-downloading a map if its version is outdated.
* Fixed an issue where extending a quarry sideways did not extend the volume upwards properly.
* Attempted a fix where players would see no maps when clicking new game.
Comments
Might sound strange, but where do I find Hotfixes?
I'm not using Steam.
Thanks
Teawan
Converting an old (pre 0.8.x) means:
- loosing all Bricktrons, just one will be left
- all unfinsihed blueprints are lost
- all stockpiles are empty
- all tasks are lost
so far so good.
- all lights are gone - Noooooooooooooo!
So I can't see any improvements to the 0.8
AND: The Crystal is not generating ANY new Bricktrons.
Tested with three different saves for more than 30 minutes each
(All three with 0.8 and one with 0.8.1)
How should we dig and build with only one Bricktron ?
Did you guys reduce the polygon counts on the new maps as well or something? Because now I can play the big map on conquest in singleplayer. Granted, once me and the enemy total up to a 100 units a lagfest starts on the big maps, but god damn has the optimization improved sooooo much! This is truly the update I was waiting for to be honest.
Also the old large map is so fucking huuuuuuuge now! I'm impressed at all the scenery! But playing it alone on conquest is a pain due to the Curroptron's intense spawn rate. Also, a request, can you guys let us enable an FPS display of sorts?
I will upload now some saves as requested on Dec. 23th in the Update 0.8 thread.