Where can i change sthe Bricktron scaler in Sandbox?

Hey Guys,

When playing in Sandbox mode i got like 50 fireflies around the crystal, I could spawn them, but I do not have use for them.

Is there a way of ether editing the saved game or change the scaler for the blue crystal? So that the 6th ricktron needs like 100 crystal and the 7th would nee 120?

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Hey B4ll3ntin3s,

    Open your save file's "gameobjects.json" and find the "unitsPossibleToSpawn" that's really high (like 50) and set it to 0, 1 or whatever you'd like! :)

    Hope that helps.
  • B4ll3ntin3sB4ll3ntin3s Member
    edited August 2016
    Thanks...
    It was at 103 o.O

    Edit:
    So doesn't it scale in Sandbox like it does in Invasion?
    And it did not work -.-
    Those Fireflies are the ones that f*** me up.
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Try seeing if there's another "unitsPossibleToSpawn" that has a high value too.
  • B4ll3ntin3sB4ll3ntin3s Member
    edited August 2016
    Had to delete every single one of these...
    The bold 1 does count, it's the number of the fireflies.

    {
    "$id": "go:6072b784-7041-4244-84a4-32cbfb3e7478",
    "$type": "UnityEngine.GameObject, UnityEngine",
    "$assetKey": "Environment.CrystalFirefly",
    "$parent": "go:47c86c8a-48f5-4976-a4fc-a71a1666758a",
    "$path": "/Jeu/ObjetsDynamiques/go:47c86c8a-48f5-4976-a4fc-a71a1666758a/Fireflies",
    "name": "CrystalFirefly (1)",
    "components": [
    {
    "$type": "UnityEngine.Transform, UnityEngine",
    "position": {
    "$type": "UnityEngine.Vector3, UnityEngine",
    "x": 368.94223,
    "y": 155.2166,
    "z": 785.403259
    },
    "rotation": {
    "$type": "UnityEngine.Quaternion, UnityEngine",
    "w": 0.9985485,
    "x": -0.0228563026,
    "y": 0.0487572327,
    "z": 0.00111602992
    },
    "localScale": {
    "$type": "UnityEngine.Vector3, UnityEngine",
    "x": 0.5,
    "y": 0.5,
    "z": 0.5
    }
    },
    {
    "$type": "Brix.Legacy.Luciole, Assembly-CSharp-firstpass",
    "centre": {
    "$type": "UnityEngine.Vector3, UnityEngine",
    "x": 365.0,
    "y": 151.0,
    "z": 780.0
    },
    "forward": {
    "$type": "UnityEngine.Vector3, UnityEngine",
    "x": -0.0914879739,
    "y": 0.9878877,
    "z": -0.125331387
    },
    "emetteur": {
    "$ref": "go:47c86c8a-48f5-4976-a4fc-a71a1666758a"
    },
    "retourActif": null,
    "refundValue": 1.0
    },
    {
    "$type": "Brix.Legacy.Ame, Assembly-CSharp-firstpass",
    "faction": {
    "$component": "Brix.Game.Faction, Assembly-CSharp-firstpass",
    "$ref": "go:Neutral"
    },
    "nom": "",
    "classe": "",
    "refundValue": 1.0
    }
    ]
    },{
    "$ref": "go:57c41d53-a5ca-424a-8e10-3db17f78f560"
    },{
    "$ref": "go:57c41d53-a5ca-424a-8e10-3db17f78f560"
    },{
    "$id": "go:9f1075cf-32c4-48d1-ac6d-10baf5813d43",
    "$type": "UnityEngine.GameObject, UnityEngine",
    "$assetKey": "Test.BricktronFlailingCollider",
    "$parent": "go:57c41d53-a5ca-424a-8e10-3db17f78f560",
    "$path": "/Jeu/Personnages/Bricktrons/go:57c41d53-a5ca-424a-8e10-3db17f78f560",
    "activeSelf": false,
    "name": "BricktronFlailingCollider (12)",
    "components": [
    {
    "$type": "UnityEngine.Rigidbody, UnityEngine",
    "isKinematic": false,
    "useGravity": true
    }
    ]
    }
  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    Thank you for the heads up! :D
Sign In or Register to comment.