Shatojon
About
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- Shatojon
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Comments
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That's pretty crazy. Thank you for the heads up, I'm going to ping QA with this again.
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Hey LoS, Sorry for the quiet, we've been super busy at GDC, PAX and preparing 0.9. I can see why you'd find it annoying. I'll discuss it with the team. However, keep in mind that it's pretty easy to send a knight over to the entrance of the Corrup…
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Awesome! Sorry about that.
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Really sorry, I'm having a hard time pinpointing what the issue is. Is this correct: when you create a quarry on Colibri, the stairs randomly disappear/break? Every single time?
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Wow, very awesome Creaperbox. Not sure what advice I can give you - it's really epic.
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It should be now Teawan, can you check?
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Hey Teawan, So basically, you made a tunnel where the quarry's stairs are, so the quarry's stairs were destroyed by the tunnel task and now the Bricktrons are stuck down there. Am I understanding the issue correctly?
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I see what you mean, you make a good point. I'll note this down as a requested feature. Thanks!
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Hey Supermattia, At the time being, you can't specifically change health/damage. However, there are some values for you to play around in gameplayTest.lua. Check this thread for more info; https://www.reddit.com/r/CastleStory/comments/5lwjiy/castl…
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Hey Jordy, Can you please try again and when the game crashes or the issue happens again, don't start a new game. Instead, send us your output_log.txt right after (but don't start a new game or it will get overwritten!) You can find the output_log…
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On it Teawan, sorry about that!
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That's pretty crazy, thank you for sharing!
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Hey Teawan, The issue only happens on a specific map/savefile - correct? If you start a new game, your quarry works fine? What about if you try building a quarry on a different, "virgin" area in the same map/savefile?
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Oh jeez, that looks weird. Thanks for the heads up! I'll send this to QA.
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That could be problematic. Beams and braces *have* to be placed a certain way to work, so autosnapping makes sense. Bricks however, can be built however you want, wherever you want - it might be frustrating for the player to be forced/have to fight…
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Thanks Squeetus, I'll let our QA know so they can look into that.
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Hey Jordy, sorry for the delay. We're looking into this now.
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Hey BabyThor! Thank you for the suggestion & the kind words. I'll forward it to the team.
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Hey guys, thanks for the input. We're playtesting internally and you guys will have a chance to play with it. Give it a chance - if after playing it the majority isn't a fan of it, we'll look into it. It can be difficult to accurately judge a fea…
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Hey TTTV, The helmet already gives the Bricktron more defense, same for the shield. The cap (archer's feathered hat) gives more LOS. Your guesses are spot on, haha. For 0.9, it's very likely that you can only have "partially complete" sets. So you…
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Yes Kuzynn, our prediction was way off, we're sorry about that. It's the reason we're going to avoid trying to predict the future and are just going to work, update by update, towards the release of 1.0, which will be there once it's there.
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That's insane. Do you build the stuff in sandbox brick by brick, or are you using a mod/instabuild?
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We've been trying to do that, aerodis That's what 0.8.2 and 0.8.3 were about (0.8.4 is coming soon).
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We could look into that once we're out of crunch mode, yeah
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Oof, thanks for the heads up. I'll send this to our QA team.
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Thank you! I've forwarded this to QA.
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Hey, good catch! Thank you. I'll forward this to QA.
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Hey hey Stenpett, thanks. It's a known bug. Easy fix for your screenshots is to have a Bricktron pick it up and place it back down. Thanks.
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Wish I could guys, I'm going to be moving around too much in the next weeks (GDC, PAX and other events/conventions). Besides, none of you stand a chance against my glorious military strategy mastermind.
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Linux by any chance?