Matthew7991

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Matthew7991
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  • It actually has been removed in 0.9 "Defensive Stance Knights can now toggle in and out of a defensive stance (by pressing H). In defensive stance, they move slower, but now absorb ranged attack damage to their stamina. This is super useful to appro…
  • I really like the idea. It actually used to exist
  • Fog Bomb. Won't say anything about it i am a singleplayer guy i doubt that it has any use for me. Poison Bomb They might be useful it depends if it hurts your own units. Mud bomb I doubt that i would use it. Bear Traps and just rows of Blocks do t…
  • I really like all those ideas, but the Crafter would destroy the balance and would be hard if something only costs 1 thing. But i think if you would actually want to use them in Invasion or Conquest they wouldn't exactly be easy to use. So i would c…
  • Well it's not about the repairing since the Structures regenerate health by themself. It is about that they don't get replaced by a repair task if destroyed
  • I only play Singleplayer and i have a lot of fun with it. You know you can make suggestions but yet you are here basicly just crying instead of making a propper post by yourself and giving propper feedback. Also his suggestion was about Singleplayer…
  • @kuzynn Have you seen this weeks stream ? It is defently way way ... more stable. And it now actually seems to be better balanced. And you know you can make suggestions or try to mod the mode yourself. And i think it's better that they released it s…
  • I know but thats only the case if you have 2 or less Tunnels in the task since in each Tunnel 2 bricktrons can work in. once you have enough places they will distribute over the tunnels. Also it wouldn't hurt to increase it because in Invasion or Co…
  • As far as i know they want that to make that you can't rush at the beginning but have less enemies later on to reduce the lag, also i think they want to rebalance it so that easy is actually easy but not as easy (rush) as it is right now. It sure wi…
  • Yea Conquest is currently quite unbalanced and extremly laggy after some time. I am sure they could add decorations and let you place them in the world so there is something when you get to them. You already can Have pre-build structures in maps. Bu…
  • The game already has a speed x2 function click on the gear in the top right enable debug mode (will disable Achivemnets) then click ond the debug menu and click on speed x2 The game has minimum and recommended System requirements on the steam page…
  • Sad to hear that there are that many restrictions. I wish they would let the Studios be creative and do almost everything.
  • Yep had the same problem it started settle with just a few missing but then they made non. You defently should build stairs i speeds the quarry up so much
  • Congratulations for beating Invasion and even with a actual Castle wow. But it defently seems to be a close one. How much longer did you survive ?
  • Mhhh interresting Doesn't seem to work for me either. But it defently seems to be a bug. The workaround for me was to set 1 Stockpile to accept any and it works. But i couldn't reproduce the bug in a other world.
  • Yea then it's defently not the save. Try to do a fresh reinstall and then verify the integrity of the game files. It worked for the other dude i helped.
  • Well do quarries work in other saves/new worlds ? Do new Quarries and Tunnel Tasks work or are just the excisting ones broken. I could only think of a fresh reinstall And if it's actually just the one save Shatojon would need that save to help you
  • Hey Creaperbox I just helped someone in the Discord with a similar problem and the solution was to verify the integrity of the game files.
  • They are in 1080p too. You can see it especially good in the world editor
  • It still does. Look in the folder \Steam\steamapps\common\Castle Story\Screenshots It just also makes a regular steam screenshot too
  • The extend of unused replaced strings is way way... bigger than i thought. I have assigned every string/line a number which went up to 2097. Then i went ingame and once i saw a number i replaced it with the actual text. I did the whole process 3 tim…
  • I really like the idea. It would make it easier but since you are not forced to use it everybody can decide for themself. But it gives a "unfair" advantage for the Achivements so they would have be turned of for that game.
  • Since some of these issues have been solved in 1.1.5 is here the updated list with some additions and more in detail for the keys Not translatable or string not used: "Help" button in the top right while in game "Close" in the right click menu Mo…
  • It's a very interresting idea. I like it. I guess you could sellect only 1 active ability. It might be a bit hard to balance for multiplayer though or confusing. If the color of the crystal doesn't equal the team color
  • Yea but it is just a hassle that you have put Bricktrons in by yourself to increase it. By now it should be by default 8. Especially since the Quarry now actually works 2 times faster with double the bricktrons
  • Yea. But if you lock a task in my opinion they should complete their currrent action and then leave even if there is no other task they can work in. I mean there is a reason why you lock that task.
  • I feel like this post has been overlooked Or it takes so long to find a answer
  • I thought of it more as a seperate Save kinda like a backup save. Because it shouldn't mess with your save otherwise it might overwrite something you don't even want to
  • 1) I really like the approach. Might be a bit hard to balance though. There has been a similar suggestion in this thread It might be easier to balance but on the other hand has by far not so many posibilities. 2) Yea i totaly agree. Doors are the w…
  • Small update. I found out that the key for Clear Blueprint Selection is used to open the Blueprint Managment but you can't close it with it since it will still clear the selected blueprints