Garou1337

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Garou1337
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  • Hi Matteum, The procedure is pretty straightforward, albeit not necessarily quick. It depends on your workflow and which tools you like to use to help you translate, but I'll assume here that you just copied the "Language.csv" file from the english…
  • For the first part of your question, this will require a little bit more work. Again, open the same file castlestory-game/Info/Lua/Gamemodes/(yourCustomGamemode)/invasion.lua. If you go look at the first function in that file: function _InitI…
  • Hi again, and sorry for the delay. Alright, for the second part of your question, this is pretty straightforward. Now assuming you haven't renamed all the files in your custom game mode, here is what you need to do: - Go in castlestory-game/Info/Lu…
  • Alright, well first, are you familiar with the LUA programming language? Or programming in general? A couple things in your mod idea would require you to go in the game modes files and modify part of the user interface, for example to give the optio…
  • Hi Kuzyn, So from what I understand, you want to create a modded version of invasion in a custom map, is that correct? If that is the case, you cannot exactly "link" a lua script to a specific map, but rather create a custom game mode that you then…