Galahad

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Galahad
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  • Well the question is simple, is it possible to have a server running without a client? if not, then it's considered as a P2P.If you can run the server without the client, then it's a server . The way you describe it it seem that the client (Host) is…
  • Ugh, I think you don't understand... how is it possible to make a dedicated server out of P2P. It's not, so you are going to a P2P solution even if the simulations are made only one one computer. The NodeJS was a relay that's true but I still don't…
  • I'm not questioning the idea of going for unet instead of NodeJS, more that it became Peer2Peer. You could always created a Unet dedicated server, Unity can always be run in headless mode so it would be possible to host a server on Windows Azure. Ju…
  • Wait, so you ditched the actual dedicated Server in nodeJS to go instead in peer to peer mode? Because using unet is peer to peer not dedicated. Not sure if it was lost in translation? How do you plan on hosting multiple games at once? is it still …