Devtron
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Hey guys, We use Raknet for NAT punchthrough on Castle Story. Here's a small exerpt from Raknet's doc; "With some poor quality or homemade routers, it is possible that NAT punchthrough will not work. For example, a router that picks a new random p…
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Hey CastleWarrior, Did you get this error when trying to join via the steam 's friends list? If not could you please try again and report if it is a different error when using the "Join Game" button. I know your reported getting a blank lobby earli…
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Hi CastleWarrior, Are you both playing on Windows? If not can you please tell me what OS you're using? Thanks!
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You assume UNet is a p2p solution but it really isn't. The host is an authoritative "listen server" taking request from clients and is the only instance actually running the game play code. The clients are nothing but "dumb terminals" expecting a ga…
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Hi! Just to clear the confusion, we're currently using a server/client architecture with UNet. It is completely server based, which mean as of 0.6 the host/server is running the whole simulation. The previous NodeJS implementation, even tough it re…