CastleBuilder
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- CastleBuilder
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Okay so one more suggestion, but this one is probably the most demanding... Firing Modes So firing modes for the most part are here and they are welcomed, in fact they're very useful, however why not further build upon it? Why not let us select wh…
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LOL while the drawing leaves a lot to be desired I do enjoy the idea of Zeppelins being implemented. However I do have concerns and questions for this idea; Are Zeppelins able to fly wherever they please, or are they a void only unit, effectively ma…
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I agree with this suggestion, and while we're talking about troop movement I'd like to repost old ideas of mine... Patrol Routes Bring them back, but let us customize the route with the shift key instead of just using the drag and drop feature whi…
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Agreed, Bricktrons right now are too aggressive or passive, we should be allowed to toggle how aggressive, or passive they are to threats. Preferable I'd prefer for civilian bricktrons to be set on passive mode and run away as default, with an optio…
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Yeah due to the meta of the game being changed by the ward's system I think keeping the beartraps disposable but dish out more damage is a much more feasible idea.
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@TreeToTheVoid 2nd this, I made this suggestion quite a while ago back when I thought it was merely a suggestion, not a planned reality from the team. Additionally I'd like for them to have longer range in general. As it stands right now, Halberdi…
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Heh, you beat me to the punch on reporting this.
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Is it possible to order the destruction of multiple stockpiles using the landscaping tool? I know it works on tree stumps now.
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Yeah, like can I actually permanently delete said stockpiles with this tool, or do I have to order workers or soldiers to manually destroy these? I'd test it out right now but I'm currently busy.
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Well that assuages my concerns, since I am very pro compromise.
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I agree actually, I'd love to see the Bricktrons to be more late medieval than magical mumbo jumbo in terms of tech. Also it would be pretty efficient to copy the archer's stats. But maybe we can hit a sweet spot between those who love magic by havi…
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Wait so does this allow you to delete all stockpiles and ones you personally pick, or it just disables them?
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Again, I'm not a multiplayer kind of guy, but I can imagine that having optimized builds may shift the game too much towards APM style gameplay and effectively kill the idea of building your own forts. I do agree with you on the fact that there may …
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I can see some MAJOR balance issues for this in multiplayer. Where people would just grab highly optimized, or even worse, exploit worthy builds and just spam them to win. Reducing the multiplayer component of the game into a resource focused, micro…
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As andre said there's way too many ways, some more efficient than others though. If you want we can all pitch in how we go about in creating a second floor, or in my case multi story buildings.
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Honestly I'd be pissed if that wasn't the case, because you'd have to remove each stare case brick by brick! Well not pissed, but definitely frustrated.
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I think the issue here is that the staircase to the quarry disappeared?
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Hi I'm looking for server system in Castle Story. That sounds suggestions worthy to be honest, having "creative" sandbox servers like in Minecraft would be quite the feat and interesting IMHO. I'm more of a survival guy, but I'm not gonna lie, some …
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Might be a little too late for this but I've finally been encountering this too. It seems that for me issues start appearing when clumps of dirt land on the stairs to a quarry. As the stairs to the quarry transform into actual blocks from the droppe…
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Right so you alternate the ledge formation like this, or have archers stand on it.
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Okay as promised, I found a save where this occurs, granted I made the game drop in FPS in my rig due to making two quarries, plus tunnels next to the cyrstal.
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@Shatojon I know you asked the OP to do this, but I think I have a save where the archers are bugging out let me look for it really quickly.
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@saltymouse There is a way actually, but it requires time, basically have your bricktrons replace the floor with stone. This way you won't have problems with the Curroptrons literally scaling your walls with the bodies of the dead.
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"However a tech tree can be in any sort of game" Right but we're talking about an RTS here. Sure there are RTTs with tech trees, but in RTS games tech trees matter a lot more than the micromanagement. Since they determine build speed of structures,…
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You're not really wrong, I think it's a good idea, if implemented properly. Again I think it would be cool to have some sort of long reaching unit thats' not the bow and arrow, it would bring great variety to fortifications.
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wtf it can climbs the wall?! Hahahah! Just build ledges like people do against spiders in minecraft. X= stone wall o=empty space oooX ooXX ooXo ooXo The biggest threats are still those nasty Biftrons and the midgets they toss around! Around Bift…
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A question though, would the weather you're proposing actually have some form of functionality? One of my favorite 4xRTS Empire Earth 2 (RIP Mad Doc Sftwr.) has seasons and weather, with weather giving massive debuffs to units. For example, conducti…
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Can you please polish up the first part of your proposal? I'm confused here to be honest, so do you want us to no longer have to wait for the wisps to form a complete Brickton soul? But for us to be able to make blue wisps into "incomplete" Brickton…
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The problem with the spear unit is that it can POTENTIALLY make the Knight unit obsolete IF not balanced properly. Think about this, if you make the spear unit give out more damage than the knight then that means no one would build knights anymore…
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Well I wouldn't be here if I thought there wasn't a small glimmer of hope ;^) to be honest.