CastleBuilder

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CastleBuilder
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  • Eh, I have no hopes for a great majority of these ideas being implemented to be honest. Most RTS players hate slow and methodical gameplay, they just care about the apm and hkpm meta.
  • I've actually tried to put a quarry, inside of another quarry right next to a crystal to boot, and the only issue I encounter is MASSIVE frame rate drops.
  • Don't know if it helps you guys or not but when I encountered this bug is when I was building in uneven sloped terrain like in the picture OP provided.
  • I've had the same issue myself except the targets are sometimes up to 2 body lengths away from them.
  • Just encountered this bug myself two times now, worst of all is that you can't delete tasks or misplaced blocks since the delete button disappears too! And you can't delete blocks with backspace or delete, splitting up tasks when it gets too complic…
  • disregard this post
  • While we're still on the topic of troop movement and general movement... Why not let us build custom patrol routes like in 4x RTS similar to Empire Earth 1&2 ? In those all you had to do was to start the patrol task, then hold shift to customiz…
  • btw: Is there a lot more Iron and a lot less Brim since 0.8? I'm getting the exact opposite to be honest.
  • I just thought about something... Being allowed to move trees or being allowed to plant them however you want would cause a mess with balancing. Think about it, people would be erecting craploads of tree walls! This would make knights and catapults…
  • Just curious, am I the only one seeing duplicate comments from Shato and Andre?
  • I don't think my piss poor 1mb/s connection would be able to handle a game as intensive as Castle Story to be honest.
  • Does the dev team even have the resources right now to put up public servers for us? Maybe they should add a "private" server browser first, then if they have resources host servers for us.
  • I would have been onboard for delayed unit movement before the most recent update to be honest. The health pools this time around are just too big for strategy that deep, and the collision detection model kind of screws with that in some of the more…
  • So I decided to ditch all my old map saves and decided to start new ones to see if any updates were done to the maps. As suspected there were updates, a lot of roads are closed off or moved around, and holy crap do the new maps play much better than…
  • The problem with the quarry example is that stone dug up from quarries actually transforms back into solid ground. It'd be like trying to shovel yourself out of a very deep hole.
  • Just the thread I was looking for! While we're talking about troop movement; Why not let us make archers take defensive positions in one specific spot without using the patrol function? I'm so tired of having to micromanage my archers constantly…
  • Naturally regrowing trees from stumps and grass has been planned according to Shotajon in one of the streams. Planting trees however hasn't been mentioned in the recent streams I've watched, so I'm hoping it becomes possible or is being considered. …