Benjen

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Benjen
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  • 12 I absolutely agree! This is a lovely addition to this post! 15 I agree with this too. I know 15 is a Wall of Text, so I'll pull out this quote quick from what I wrote: "Maybe if we made it difficult to get stone early on - like the dirt blocks n…
  • Sorry, @Shatojon university got busy and I haven't been playing much; I'll give it a try sometime tonight and see if its working!
  • Thank you, @Shatojon, and I hope this thread (which is getting long and wish-listy) is helpful to you guys.
  • ...that's annoying, I tried to make the quote italic and it told me "Your comment will be posted after it is approved." I had hit edit and then save several times in quick succession, so I would assume it thinks I was somehow spamming the forums? @S…
  • 12 I absolutely agree! This is a lovely addition to this post! 15 I agree with this too. I know 15 is a Wall of Text, so I'll pull out this quote quick from what I wrote: "Maybe if we made it difficult to get stone early on - like the dirt blocks n…
  • @Shatojon I'm more than happy to get you the other files somehow if they would help, or to do a test of any sort. I'll watch the forums periodically tonight and tomorrow between homework and gaming, and I usually check them frequently anyhow.
  • The one that did post is the one from today, which exhibited the same behavior I previously described
  • Update: I have 3, but it claims that two of them are not allowed?
  • Can you post your multiplayer logs? https://sauropodstudio.zendesk.com/hc/en-us/articles/115001840547 Sorry this took forever, I wasn't with my computer over the weekend. I had some logs from March and February but I figured they wouldn't be much he…
  • Other wishlist items after a bit of time in game lately include; 12 repair wards (I think I saw this on here already but I don't remember where), 13 some way to automate production of things like cogs, rope, and cloth without depleting your entire s…
  • 11 Additional thought, to solve Mobbstar's issue with blueprints being potentially overpowered in multiplayer; add a button on the multiplayer lobby allowing the host to select whether blueprints are allowed.
  • Holy! Just delete this thread then. Nono; note the lack of rounded merlons/plugs. Which isn't to say it won't happen, but
  • I don't hunt achievements or anything but I totally understand those who do and I agree Castle Story is somewhat lacking in that department, and these look like amazing additions! Keep thinking up more I'd love to see what you come up with.
  • Jesus Christ, dude! He was probably the inspiration for the building that inspired this build
  • I can try, yeah. I'll do that ASAP
  • @Forgetaboutme I recently got back into playing castle story, and I have to say your builds inspire me daily to build better. Please don't ever stop posting your awesome architecture!
  • i.e. I don't think this is at all related to directX or my OS at all, because it seems to persist on separate OSs and with or without DX11.
  • Steam I haven't tried to run DirectX11 on my Mac since September 7 I did use it on the Windows 10 partition through bootcamp, though, because that's not OS X, its Windows. That worked fine, except that the multiplayer issue I was encountering on m…
  • @Shatojon just tried running the bootcamp version of windows I have on my Mac, with a fresh install of castle story, but still have the same issue. Some other players seemed to be experiencing the issue as well. Conclusion: the issue is probabl…
  • The only theory I've got is that I'm on Mac
  • @Shatojon The issue came back, I did a reinstall again, though of course I doubt its corrupted files twice, and this time the issue is persisting. I can neither host nor join multiplayer games. Any thoughts?
  • Okay, so Idea: 10- What if we had a way of grouping bricktrons into combat groups or squads, or even forming them in prearranged formations, allowing for some more complex RTS style gameplay Which, reg. #9 would involve much larger numbers of bric…
  • Reg 5: I'm not saying one point might give a player an unfair advantage, I'm merely saying that one position might be more conducive to the type of castle or strategy the player in question prefers. (think of my Four Realms map. They're all great de…
  • @Shatojon It worked. Thank you for the help, apologies for dropping this in the wrong category.
  • I haven't actually played invasion in awhile, but last time I did I thought I remembered a 30s warning
  • Alright its reinstalling. After that I just have to find someone to play with and then test
  • I'll try that
  • *can't use DX11 build*
  • Hey no problem! I'm glad we worked that out
  • In the short term you could always use archers or explosives to kill the stuck bricktrons and eventually they'll come back to you, though its certainly not the most practical option. or on second thought leave them there as corruptron bait