HQDefault
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- HQDefault
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It's always interesting to see pre-built stuff in worlds, I might check this out.
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Ladies and gentlemen, I give you: Spires! https://www.dropbox.com/s/wpqwm3j3zg606rv/Spires(V1)_82ed64c0-21a4-4ece-8fb7-1b6e3df5eb72.zip?dl=0 Also, have a trailer.
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Have a trailer
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Ladies and gentlemen, I give you: Spires! https://www.dropbox.com/s/wpqwm3j3zg606rv/Spires(V1)_82ed64c0-21a4-4ece-8fb7-1b6e3df5eb72.zip?dl=0 That link is broken. You're going to need to copy and paste it into your url bar. I don't know why it cut…
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Ladies and gentlemen, I give you: Spires! https://www.dropbox.com/s/wpqwm3j3zg606rv/Spires(V1)_82ed64c0-21a4-4ece-8fb7-1b6e3df5eb72.zip?dl=0
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Absolutely! There's no issues with that. As long as you respect the conditions set above, any other decision is yours to make! K, gotcha!
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One question and then you can delete my comment to make room for submissions. Can we have our map playtested/updated before our final submission?
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I know this was probably your intention, but at least most of the ground should be covered with grass. Otherwise it looks like a BMX derby. Other than that, not bad!
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It's a very interesting idea. The way you balanced it makes me feel like it could be used for "competitive play" if that ever happens in castle story.
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I'm worried the game lengths might get a bit extreme with how many crystals there are.
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Make sure to use the "grass" tool along the edge of the island, otherwise, grass gets up to the ledge, and it looks kind of ugly with no transition texture.
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Is it possible, for in co-op invasion, to have different "teams" of bricktrons? As in the crystal gives some bricktrons to one player, some to the other. Instead of having to share one team of bricktrons, because I feel like the current setup is a t…