abbradar
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See http://forums.castlestory.net/discussion/7249/singleplayer-conquest-map-choosing-screen-bug#latest -- my post is a duplicate report.
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That's a correct guess, when I resize the window this flickering disappears.
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Yep, I tested that yesterday and was able to see games (haven't yet tested the actual game but don't expect any issues there). Thank you!
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@Shatojon A test case for this bug is described at http://forums.castlestory.net/discussion/comment/2985/#Comment_2985 (may be useful too!)
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Actually what I described was a bug, which when fixed makes settings from presets applied correctly. See http://forums.castlestory.net/discussion/7227/sunlighting-from-custom-presets-is-not-applied-on-multiplayer-clients?new=1
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Huuh, we didn't know about this feature. Great thanks, it more or less covers what we need! Out of curiosity, is it mentioned anywhere else?
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Yep, we thought this too -- the strange thing is that we _have_ synced them (the client has the same preset file as the server). Moreover, when the other player is the server it's me who has the vanilla night now and he has it working correctly.
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Ah, sure. Then some more technical information: It seems problem with 64-bit HB version is usual Linux distribution-specific shenanigans; when I use LD_LIBRARY_PATH to point the game to Steam Runtime libraries the game works (sans RakNet). I tried …
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Okay! Then a bit more technical info: I've tried to get a hunch on what hangs in 64-bit Humble Bundle version using a debugger. Here's a stack trace from the relevant thread: #0 0x00007ffff79c6ca7 in do_futex_wait.constprop () from /usr/lib/libpth…
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Any ideas about preset settings not being applied in a multiplayer client? I'm not sure if this is a bug or me doing something wrong. What we did: 1. (Both at server and at client) Added a new preset named "invasion_customized.lua" from "invasion_c…
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Sorry for being spammy but there's one more issue that I haven't noticed till now: it's not that Humble Bundle release works now, it's that 64-bit version was broken all along (with symptoms described above). 32-bit version works for me.
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Humble Bundle release works now, thanks! BTW, thanks for using .tar.gz archives now. Two nitpicks: 1. Please place the game files into a top-level directory in an archive (e.g. "./Castle Story/castlestory-launcher" not "./castlestory-launcher") -- …
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We played with presets some more. I tried to create my own preset from coopnormal, sent the preset to my friend and hosted the game, To our surprise, lights were as intended for me, but vanilla for my friend! I don't have a good theory to explain t…
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Stupid unrelated question -- where can I find hotkeys for the game? We genuinely believed there is none
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@DrWhoCares huh, I didn't know that this much part of the game is in Lua and with scripts laying around, awesome and thanks! It works for single player (we set `sunElevationMin` for invasion_coopnormal and invasion_normal to 0.05 -- it'd be cool fo…
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Many thanks! Just in case you yourself are interested: this very roughly means that a part of the game is built for the wrong version of the operating system About the second issue (in Humble Bundle version): the window appears but starting movies…
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Additionally, it'd be nice to use .tar.gz archives instead of .zip in Humble Bundle version of the game, because "Castle Story" binary is not marked as executable (.zips don't support POSIX access rights). The Humble Bundle version itself doesn't s…