Add the ability to categorize the maps created in the World Editor

Like the custom maps made for StarCraft II on Battle.net, all of the Custom Maps have been categorized to different genres. There are maps such as Tower Defense maps, Maze maps, Corporation maps, and other different kinds of maps. They are all of the same game mode, Invasion Mode, but is built with a certain gameplay style in mind.

It would make sense to categorize these different types of gameplay styles, even though they are played in one same game mode.

I would like to see the ability for players to design their own levels/maps, and then have the ability to categorize them or be allowed to define the maps for themselves. If not, perhaps a simple "Sub Game Mode" entry be put into the map formats, so in case in future implementations of the Steam Workshop, we are able to filter the maps better.

Comments

  • ShatojonShatojon Administrator Developer Backer Wiki Editor
    What categories could you think of, for Castle Story maps, besides Multiplayer/Singleplayer/Invasion/Conquest/Sandbox?
  • tommai78101tommai78101 Member Wiki Editor
    edited June 2016
    Shatojon said:

    What categories could you think of, for Castle Story maps, besides Multiplayer/Singleplayer/Invasion/Conquest/Sandbox?

    A big Category called "Custom", which represents custom maps. Some players, like me, will want to create our own metagames (games with custom game rules) within Castle Story, and making up rules to play an entirely different game.

    Spleef is one game where we pit all of our 5 workers (5 workers per player) into 1 small central flat terrain area, and do our best to survive by moving/wiggling around, and digging the voxels underneath other workers.

    Race to the Bottom is another game mode where Bricktrons jump off from a cliff onto a slope / or get knocked off to start rolling, and try to see how close each player can get to the targeted central area at the very bottom of the map.

    Tower Defense or TD Maze is another type of custom map games, where each player is given a worker and very quick respawn rates, you must construct a maze, and can try blocking off Corruptrons from reaching your Big Crystals. The map will be segmented and divided into 4 or more long straight non-connecting lanes, with each lane consisting of the players' Big Crystals and 1 Corruptron Spawn. Who survives the longest wins. Who loses, will be disconnected, so they can play other games.

    There are plenty more options to do so, and a lot more that I can continue listing them in here. But these 3 games are examples of what Custom Maps will be like, and thus having 1 big "Custom" category fits this very well.
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