Bug found and suggestions.
TheSpacePunk
Member
in Bug Reports
First, I'm french, sorry if Im speaking bad.
Here is the situation, I'm building a wall with stairs on it to an high rose mountain, and build a tower as tall as the mountain just beside it, and link them with wood and ropes bridge.
The bricktons get all the required ressources up, but here is the bug, bricktons get somewhat of stucks on stairs, acting like shaking on being IN the stairs (litteraly) and being ON the stairs!
And they tend to drop their load, and boom, magic, the load get onto his designated place, but the bricktron did'nt get onto position (Am i cheating lol).
I saved my game at this moment for you guys, and go on playing on another save, tell me how to send the map to you so you can figure it out by yourself
Suggestions : Make specific ressources pallets on high prior, so they will not take just random empty pallets.
Make crafting more detailed, like, if a bricktron craft knight kit, but get killed and forge destroyed in middle of crafting, so we can just craft helmet, and not all the kit, so we don't have to deal with incomplete and unusable stuff on rack.
Corruptrons on invasion tend to spawn between trees, and get stuck.
(also shown on my save)
That all, Thanks for reading!
Here is the situation, I'm building a wall with stairs on it to an high rose mountain, and build a tower as tall as the mountain just beside it, and link them with wood and ropes bridge.
The bricktons get all the required ressources up, but here is the bug, bricktons get somewhat of stucks on stairs, acting like shaking on being IN the stairs (litteraly) and being ON the stairs!
And they tend to drop their load, and boom, magic, the load get onto his designated place, but the bricktron did'nt get onto position (Am i cheating lol).
I saved my game at this moment for you guys, and go on playing on another save, tell me how to send the map to you so you can figure it out by yourself
Suggestions : Make specific ressources pallets on high prior, so they will not take just random empty pallets.
Make crafting more detailed, like, if a bricktron craft knight kit, but get killed and forge destroyed in middle of crafting, so we can just craft helmet, and not all the kit, so we don't have to deal with incomplete and unusable stuff on rack.
Corruptrons on invasion tend to spawn between trees, and get stuck.
(also shown on my save)
That all, Thanks for reading!
Comments
On est francophone, veux-tu nous expliquer ça en français?
De plus, pour nous partager ta sauvegarde, va dans le dossier Castle Story/Info/Saves, puis compresse le dossier de ta sauvegarde, et ici, sur nos forums, clique sur l'icône de la feuille en haut de là où tu écris ta réponse puis ajoute-y le fichier compressé de ta sauvegarde.
En gros, j'ai une haute montagne et un escalier qui permet d'y monter, le soucis (qui n'en ai pas vraiment un) c'est que les bricktrons se mettent à vibrer en les montant, et lache leur chargement qui apparait miraculeusement sur la zone à construire en haut de la montagne.
Pour les suggestions :
-Que les palettes à ressources spécifiques soit prioritaire, histoire de faire propre et que ça soit plus utile.
-Pouvoir crafter plus en détail, comme par exemple, juste une épée du kit chevalier, car quand un bricktrons se fait tuer et que l'établi est détruit, on est obliger de crafter tout le kit pour un seul élément manquant, ainsi, on se retrouve aussi avec un kit incomplet et inutilisable.
Les corruptrons ont tendance à spawn dans les arbres, et donc à devoir détruire autour d'eux pour sortir, ou d'attendre.