List of suggestions to make Castle story the best game it can be!

sickechosickecho Member
edited August 2017 in Suggestions
Allow me preface this by saying I have a love/hate relationship with castle story. I love the idea of building a castle and defending it from enemies, I even funded the kickstarter, and have been playing the game off an on since it started. However, it’s a real shame the execution of the idea is a bit lacking. Even after years of development, the game lacks the polish it should have by now. So I hope this helps, even in some small way, to make Castle story a better game.


[1] Allow the cancellation of individual tasks/jobs within a workshop, as oppose to having to stop all work at said workshop.

[2] More time, or an option to adjust time between waves in survival mode.

[3] Control groups. ie. allow the creation of groups numbered 1 through 0 on the keyboard to select different groups of bricktons, or perhaps workshops or even your crystal. This could be done by pressing ctrl and then the number you want to assign the group to ( ctrl + 1) then pressing 1 would focus camera and selection on the group or item.

[4] Redesign the UI, we need less menus, and more intuitive controls. Less time clicking, and more time executing commands. A less obstructive UI, currently you can toggle the map and bricktons count, mode info off. I think the whole UI should be togglable, and more streamlined. See my attached example, doesn’t necessarily have to look like this, but it looks cleaner, and takes up less of the screen.




[5] Increase the frequency/rate iron and brimstone are found in quarry, currently stone is found more often and you end up with a massive stockpile of stone. The increase doesn’t need to be much, just a little more frequent.

[6] Allow the option to create two sets of stair cases in a quarry, that way bricktons aren’t stuck waiting on the top or bottoms of stairs waiting to ascend/descends stairs, or to pass off their items to the bricktron that’s ahead of them.

[7] Ability to set priority for jobs/tasks within a workshop. i.e. Set high priority for building a knight kit, or sentinel ward, etc.

[8] Better tutorial or more obvious tutorial (it’s buried in the menus), or preferably an interactive tutorial, or short campaign that teaches the player the basic and advance ways of playing.

[9] Better optimization, if possible. Not a programmer, but perhaps allow the gpu to take the load off the cpu for some tasks?

[10] Ability to toggle the opacity of building blue prints, building can be difficult when you have objects/blueprints overlapping (a sea of blue, as I like to call it. Makes building a pain with complex structures.)

[11] Real arches or keystones!

[12] A rounded door like the original castle story trailer had, as oppose to the current square one.

[13] Ability to build portcullis or large gates to defend against larger enemies and increasing waves of enemies. To balance it you could make the requirement to build rather extensive.

[14] Ability to build while paused would be nice.

[15] Option to tell recently recruited bricktons to return weapons and get back to work. Right now it involves a lot of clicking. Perhaps you could have the option to create a standby force, a group bricktons that are pre-selected to fight when enemies arrived, and then go back to work when they’re defeated.

[16] Add temporary scaffolding to make building larger/taller, structures easier.

[17] The day/night cycle seems to be broken. The crystal lights up as if night has come, but the sun is still shining. I miss the ambiance of night, please fix! Disregard this, I validated my steam files and it seemed to resolve the no night issue!

[18] Better AI. While the bricktons seem to be much improved, they still sometimes stand around and do nothing, thinking of the next task they can perform.

[19] Fabric is currently only found in patches on the surface. Perhaps add ability to obtain fabric by building a farm, or herd sheep for wool?

[20] More visible health bars for your bricktons, it's often hard to tell what their level of HP is at with the current interface. Perhaps a good old fashion healthbar, or a numeric value. Some thing like '30/50' over their heads to let the player know how low their health is.

Sign In or Register to comment.