The Truth of 1.0
TheRedSwordsman
Member
in Bug Reports
Thanks for coming to read this! Also, check out my suggestions to the game:
Ninja - forums.castlestory.net/discussion/7178/ninja-speed-is-key
Suggestion List - forums.castlestory.net/discussion/7180/the-kind-of-ultimate-suggestion-list-no-introduction-needed
Now, let's get to the point. 1.0 was the update that took Castle Story out of early access. 1.0 was the update that made this adventure rise from its depths. 1.0 was an amazing update.
At least it was object-wise. Chopping Blocks, Alchemists, and all of those other things added made it amazing.
But, let's be honest, even with 1.0.0b, so many bugs stayed in the game.
If I think of it, it may have more than 0.9, but I want to focus on two bugs that I'm sure of. They really bother me.
Now, I don't know if this is just my computer, or something else, but let's get straight to it.
1. First off, do you know the screen at the top left corner with the map of the crystals and stuff? Well, it also displays all the Bricktrons you have. This may be my computer, but for some weird reason, it's never updated. You load the world when you have, let's say, 5 knights. You get 6 more knights. Instead of it being updated to 11 knights, it stays at 5.
2. Speaking of that, I can't even load any worlds without it saying "Error". For real, what's the point in saving an island if you can't load it? Well, what are we supposed to do in that case? I had so many amazing worlds, then suddenly, because of the update, I can't load them. This is probably my computer, but I would like some help.
Those are the major bugs I found. The rest don't truly bother me. However, if there is any way you can fix these two, please do!
Thanks for reading this post! I really appreciate your help! Also, thanks for this amazing game.
Ninja - forums.castlestory.net/discussion/7178/ninja-speed-is-key
Suggestion List - forums.castlestory.net/discussion/7180/the-kind-of-ultimate-suggestion-list-no-introduction-needed
Now, let's get to the point. 1.0 was the update that took Castle Story out of early access. 1.0 was the update that made this adventure rise from its depths. 1.0 was an amazing update.
At least it was object-wise. Chopping Blocks, Alchemists, and all of those other things added made it amazing.
But, let's be honest, even with 1.0.0b, so many bugs stayed in the game.
If I think of it, it may have more than 0.9, but I want to focus on two bugs that I'm sure of. They really bother me.
Now, I don't know if this is just my computer, or something else, but let's get straight to it.
1. First off, do you know the screen at the top left corner with the map of the crystals and stuff? Well, it also displays all the Bricktrons you have. This may be my computer, but for some weird reason, it's never updated. You load the world when you have, let's say, 5 knights. You get 6 more knights. Instead of it being updated to 11 knights, it stays at 5.
2. Speaking of that, I can't even load any worlds without it saying "Error". For real, what's the point in saving an island if you can't load it? Well, what are we supposed to do in that case? I had so many amazing worlds, then suddenly, because of the update, I can't load them. This is probably my computer, but I would like some help.
Those are the major bugs I found. The rest don't truly bother me. However, if there is any way you can fix these two, please do!
Thanks for reading this post! I really appreciate your help! Also, thanks for this amazing game.
Comments
1. I have not had the first issue, but I will try to see if I can reproduce it later. For me, it seems to update as expected.
2. Could you please post a screenshot of what Speccy shows you? You can download Speccy here: https://www.piriform.com/speccy/download/standard I have not experienced this issue, but it may be due to your computer hardward. Additionally, you could attempt a fresh reinstall as a quick fix, outlined here: https://sauropodstudio.zendesk.com/hc/en-us/articles/218389798-How-to-do-a-fresh-reinstall-of-Castle-Story-Crashes-Crash-
Additionally, I do not believe that either of these bugs existed in v0.9, but then again, as I have said, I have not experienced either.