A small improvement to the HUD/GUI

CastleBuilderCastleBuilder Member
edited August 2017 in Suggestions
Could you guys please let us look at the wave timer even while building? A few times while I'm designing and building stuff I've ended up with my pants down while building due to not being able to look at the timer. Granted you guys do A GREAT JOB at telling the player when an invasion wave starts via the game's music direction. But sometimes I feel like playing my own music while playing the game on mute you know? Honestly I don't want to be stuck listening to the game's soundtrack or standard sound effects to be notified that I'm about to be attacked while building.

Aside from that I love your music direction and how well it lends itself to the sound design.

Comments

  • BUMP, I'm still not able to see the invasion timer while building, don't know if it's a resolution issue or what...
  • Is the little square that appears over the tasks getting in the way or is it that it actually doesn't appear?
    If it is alternative number 1, then, try increasing the resolution. If it is alternative number 2, then, it's because the blocks/structures hub is in the way. There is a little X on the top right of it. If you click it, the Score menu will appear (minimap, overral resources, enemies killed, waves survived AND TIME TO NEXT WAVE)
  • "If it is alternative number 2, then, it's because the blocks/structures hub is in the way. "

    Obviously it's number 2, I did say "WHILE BUILDING" so obviously I meant using the blueprints function. How else do you build in this game but the blueprints function? And NO, you shouldn't have to get out of the Blueprints function to be able to look at the enemy spawn timer. That's completely asinine and not player friendly.
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