Some ideas we came up with on the Discord
MrPootis22
Member
in Suggestions
LIST OF CONTENT THAT WE BRAINSTORMED (some ideas are shite, some bretty gud )
1) FIRE that actually spreads. Forests could burn down, and wooden structures too if you arent careful with it.
2) Natural Disasters, or some sort of dynamic map thingy that causes the map to naturally change as the game progresses. Earthquakes collapse cliffs, tornados rip up trees, storms cause trees to spread, lightning causes fires, tsunamis, etc.
3) Horses?
4) Regicide gamemode, you defend a king instead of a crystal
5) Boats? (alternatively, airships?) To make em, you need to properly design it on land like a castle, then drop it into the water. Badly designed boats will not function correctly.
6) Drawbridges, Gates, Portcullis', etc.
7) Ladders!
8) Wheelbarrows, that function as portable stockpiles/ let bricktrons transport more. Ramps are needed for them to be pushed up or down though.
9) Some sort of trader airship/boat that arrives, allowing you to trade for supplies, ensuring that you do not run out of resources much later on
10) Different types of catapult ammo?
11) Make explosive mining a viable option? Just more dangerous than normal mining
12) More types of unit, perhaps a magic guy who does splash damage?
Obviously a few of these would be hard to code and likely wouldn't be added. What do you think?
1) FIRE that actually spreads. Forests could burn down, and wooden structures too if you arent careful with it.
2) Natural Disasters, or some sort of dynamic map thingy that causes the map to naturally change as the game progresses. Earthquakes collapse cliffs, tornados rip up trees, storms cause trees to spread, lightning causes fires, tsunamis, etc.
3) Horses?
4) Regicide gamemode, you defend a king instead of a crystal
5) Boats? (alternatively, airships?) To make em, you need to properly design it on land like a castle, then drop it into the water. Badly designed boats will not function correctly.
6) Drawbridges, Gates, Portcullis', etc.
7) Ladders!
8) Wheelbarrows, that function as portable stockpiles/ let bricktrons transport more. Ramps are needed for them to be pushed up or down though.
9) Some sort of trader airship/boat that arrives, allowing you to trade for supplies, ensuring that you do not run out of resources much later on
10) Different types of catapult ammo?
11) Make explosive mining a viable option? Just more dangerous than normal mining
12) More types of unit, perhaps a magic guy who does splash damage?
Obviously a few of these would be hard to code and likely wouldn't be added. What do you think?
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