Corruptrions digging tweaks
TreeToTheVoid
Member
in Suggestions
Currently the corruptrons, when they feel like digging, go right through the mountain. So you see where they started, and then find them back 30 minutes later in the middle of your base.
I think it would be better if they would dig only external voxels to make an external stair on the surface of the mountain. Better because:
- It would be easier to shoot them, and prevent the "tunnel effect" where you can see them and can do nothing to prevent their advance.
- It would be more medieval warfare style and less mole warfare style.
- We can assume that standard corruptrons are not expert in tunnels, which is a complex task.
- It would allow the adding of a new corruptron type : the tunneltron that would be able to make tunnels in the mountain and/or beyond your walls.
I think it would be better if they would dig only external voxels to make an external stair on the surface of the mountain. Better because:
- It would be easier to shoot them, and prevent the "tunnel effect" where you can see them and can do nothing to prevent their advance.
- It would be more medieval warfare style and less mole warfare style.
- We can assume that standard corruptrons are not expert in tunnels, which is a complex task.
- It would allow the adding of a new corruptron type : the tunneltron that would be able to make tunnels in the mountain and/or beyond your walls.