Corruptron squads

I've played several invasion on the new 0.9 and I feel like a squad behaviour can only benefit the game.
Currently, when corruptrons attack, most of them attack the main gate (where I await them with lots of fun) and a few try to dig out the mountains or walls close to the entrance to get to my archers. Sometimes corruptrons launch a few stones before charging.
They never try to attack the other walls or a sneaky attack behind my back. For an example of sneaky attack, on exile, I tend to build bridges between the mountains in order to get access to all resources without being much annoyed by the corruptrons, they could sneakily dig a mountain and get access there, then used my bridges to access my main base.

I feel that it would be better (and harder) if the corruptrons were regroup in squads with different objectives each.
For instance, let us assume we have a wave of 4 beeftrons, 20 corruptrons (in 4 squads of 5 each) and 20 minitrons (in 2 squads of 10 each), we could have the following squads:
- 1st beeftron: attack the main entrance
- 2nd beeftron: attack a back wall
- 3rd beeftron: catapult minitrons (not seen as enough as in a previous version (0.7 ?))
- 4th beeftron: dig the ground to attack archers
- 1st corruptron squad: snipe archers with stones
- 2nd corruptron squad: assist 1st beeftron in attacking the main entrance
- 3rd corruptron squad: attack another back wall
- 4th corruptron squad: dig up a far mountain as explained above
- 1st minitron squad: try to rush the main entrance, pass the guard, spread into the bricktron city and attack the archers
- 2nd minitron squad: being catapulted.

That is just an example, I am sure others would come with better squad missions.
The idea is to replace the current "one main force to the main entrance" corruptron behaviour to several smaller squads attacking your main base in several places, several ways at the same time.

Comments

  • In fact the problem comes from the fact that the corruptrons are programmed to attack the bricktrons they see at first and door second, so they all go to the nearest door (exemple: if they appear next to a wall and they have to run 3/4 minutes to reach the door, they run 3/4 minutes) and if they start to attack a wall is that there is no door accessible (exemple: 2 corruptrons hit the door, there is no place for the Other enemies also strike it, but if one of the two dies, all corruptrons who are not close to bricktrons will rush to the dooe until someone takes his place
Sign In or Register to comment.