Asymetric gameplay
TreeToTheVoid
Member
in Suggestions
I have spoken of asymetric gameplay early on, I am here just giving some more ideas on it.
The unlimited castle:
Players makes a map with the map generator, then build a castle on it with the sandbox mode, place their archers and soldiers on it, place a starting point and then save the whole and propose it to other players as a challenge (those that have played to trackmania or the quest for epic loot knows). They may need to solve their challenge to post it and give a starting high score. These other players start from the staring point and must destroy the crystal in the castle in the minimum time. Of course the quickest will be credited on a scoreboard for the map.
With the possibility to rate the map.
It will allow those that love to make great castles and those that have filthy destroyer mind to have a lot of fun I expect.
The unlimited castle:
Players makes a map with the map generator, then build a castle on it with the sandbox mode, place their archers and soldiers on it, place a starting point and then save the whole and propose it to other players as a challenge (those that have played to trackmania or the quest for epic loot knows). They may need to solve their challenge to post it and give a starting high score. These other players start from the staring point and must destroy the crystal in the castle in the minimum time. Of course the quickest will be credited on a scoreboard for the map.
With the possibility to rate the map.
It will allow those that love to make great castles and those that have filthy destroyer mind to have a lot of fun I expect.
Comments
The limited challenge
Some maps are premade, the builder player has a limited amount of time to make the hardest castle.
The attacker player has a limited amount of time to destroy the crystal.
It will be an asymetric game, no players waiting for the other. For the game transmission, it could be by mail or whatever. This is more for having fun with friends.