Using the powers of the Big Crystals, you are able to increase movement speeds in a given area

tommai78101tommai78101 Member Wiki Editor
edited October 2016 in Suggestions
By sacrificing mana/blue crystals/soul power from the captured Big Crystals and Crystal Shards, a given area (usually a Task-like area, but the area cannot be resized) can be placed by the player to increase movement speeds of Bricktrons. This area of effect will affect all Bricktrons, but not Corruptrons. By all Bricktrons, this includes enemy Bricktrons, in order to promote balanced gameplay.

By increasing the movement speeds, Tasks (Construction, Tunneling, Quarry, etc.) will all speed up, and should help to encourage faster builds, bigger castle structures, and more. This is a response to Shatojon mentioning about the lack of bigger castle builds in PvP sessions.

Currently, when playing Castle Story, it is okay to watch how Tasks are slowly going through the action. But, if you give the option to increase movement speeds, then both slow and fast players will enjoy the dynamic gameplay.

Note that it costs blue crystals to activate this area of effect. Whether you choose to use this area of effect to fend off Corruptrons, or to spawn in an extra Bricktron depends on situations that arises. In PvP, it's usually an extra Bricktron, because of said "balancing". And because of the lack of incentives to put down this area of effect in PvP, gameplay is theoretically the same as before implementing the area of effect into the game. This means, Archers attacking speed are still the same as the previous game update, and the accuracy is the same. Knights battling enemy Knights is basically speeding up which Bricktron is going to reach their enemeis and kill enemies first, and the attack speed or attack duration are the same. Only the movement speed is affected.

If the PvP attack units (Archers, Knights) are not suitable for this, perhaps considering only Workers are affected by the area of effect for increased movement speed, is probably the best way to preserve intended balanced gameplay.

What do you think?
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