Changes to mines.

We have the ability to choose if we want to collect wood.
We have the ability to choose if we want to collect dirt.
We have the ability to choose if we want wood or dirt to turn into stone blocks or planks or remain as wood and dirt.
We have the ability to choose if we want to farm a mine for blue crystals, orange crystals and iron.

Why can't we choose what can be collected from the mine?
I understand from a balance perspective this is not a choice that should be taken lightly, but we should be able to choose what our bricktrons are collecting!

If we want more bricktrons we have to collect blue crystal.
In order to get blue crystal we are forced to collect and store orange crystals and iron.

We then have a horrible choice to make with the extra materials that are collected.
We can either destroy and re-build the storage area's so we don't get too much, but this depletes our non-renewable wood supply..
Or
We can collect and store all the extra material, wasting valuable building space..
Or
We can stop collecting from the mines.. thus halting our additional bricktron supply.

I would like to suggest that we are allowed to choose what comes out of the mines, but at a severely decreased rate of speed.

For example.. if the rate of collecting materials is below..

per 100 seconds, collect 1 bag full of items.

45% chance or orange crystal
35% chance of iron
20% chance of blue crystal

If choose to only get orange crystal, every time iron or blue crystal is found, have the bricktron "throw it away" and attempt to find orange crystal again.

So basically it will turn into this

100% chance per material..

1 bag of Orange crystal would take 222 seconds. (3m 42s)
1 bag of Iron would take 285 seconds. (4m 45s)
1 bag of blue crystal would take 500 seconds. (8m 20s)



TL:DR
Choose what you want to collect from mines, but it takes much longer to collect materials in general.
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