Castle Crash [Conquest 3 player/Sandbox]

OkapiLipsOkapiLips Member
edited August 2016 in Map Making
Hey guys! I've been messing around with the world editor, and thought I'd share what I've come up with. My idea for this was to make a map that could focus on combat over defense in the early game. In conquest, you typically start out with mostly worker-bricktrons, and very few combat-capable troops. I therefore made unique spawn point areas, where all (or almost all) bricktrons will fall to their deaths at the beginning. Then, once the souls rise back up, you can pick your team composition. Then, the battle can begin, as you fight your way through the rooms of the castle! The map is pretty small, so I expect games will be a lot shorter. If you have any problems, questions, or suggestions, please let me know!

Note: The shard coming out of one of the spawns is placed on the wrong side of the wall. I've tried to move it in the map editor, but it won't seem to stay in the new place. If I can get it to work, I will update it.
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