Update 0.6.2: Various bug fixes and AI improvements

Hi everyone!

It was a busy week for us. In the last few days, we had the opportunity to fix most of the problems we have detected following the release of version 0.6. A lot of people helped us by reporting bugs and issues through our new forums and by email. Thanks for your help!

This new patch includes AI priority issue fixes that some may have encountered when building a castle and that some helpful folks reported on the forums.

We also take this opportunity to thank you for the support and feedback. In addition to being important for all team members, your participation helps make Castle Story an even better game!

Improvements:
It’s now easier to select a Bricktron when they are far away. The selection collider gets bigger according to the distance from the camera. Moving enemies should be much much easier to click.
HP bars have been added to various objects such as stockpiles, catapults, doors, and so on.

Fixes:
Fixed an issue in which the construction task for the catapult would break if the Bricktron assign to it was carrying orange crystal and didn’t have stockpile to drop it.
Fixed an issue that prevented the Bricktrons to move.
Fixed an issue that occurred when save/loading a game in multiplayer. that would turn the blueprints red. It also moved the blueprints from it’s initial location.
Fixed an issue in which the client player wasn't able to use «Break object» on stockpiles.
Fixed an issue in which the client wasn't able to use the anti-blueprints on the stockpiles .
Fixed an issue in the multiplayer mode that prevented the client from loading the terrain created by the use of a land scraping task after a save/load.
Fixed an issue in which the build priority was causing problems in the construction task.
Fixed an issue in the multiplayer mode that prevented the client from destroying the trunks with the landscape task.
Fixed an issue that would set the defend area radius to 10 by default no matter what the modifications.
Fixed an issue in which you could detonate the barrel inside the catapult.
Fixed an issue in which the icons of the repair task would move after a save/load.
Fixed an issue that caused a Bricktron with a plank to not drop it in a stockpile if you assign him to a quarry.
Fixed an issue that caused the stamina to regenerate if you save/load a game.
Fixed an issue that caused a Bricktron to not break an anti-blueprint if he had to climb to reach it.
Fixed an issue in which the bear trap didn’t cause any damage.
Fixed an issue that caused the rocks thrown by Corruptrons to often pass through the ground.
Fixed an issue in which knights refuse to jump off if Corruptrons were nearby.
Fixed an issue in which if you built a brick on a log it would make them to merge.
Fixed an issue in the multiplayer mode which caused the Bricktrons to destroy the stairs if the bottom of a quarry was modified.
Fixed an issue that caused the loading bar to stall at 53% for a long amount of time.
Fixed an issue that caused the Bricktrons to often try to pick up logs/bricks on the ground and stockpiles from an allied base.
Fixed an issue which caused the Bricktrons assigned to a construction task to throw their resources in the air if blueprints were added to task.
Fixed an issue in which the name tag of knights in defend position was shown even it they were deselected.

Don't forget that you can always contact us through our various social media platforms if you have any questions or suggestions for us:

Twitter
Faceboook
Our Steam forums
And our newly opened forums on our Website

See you soon!

- Team Sauropod
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