Conquest Crystal Attributes

The main and side crystals control points should have special attributes that help towards spawning, building, storing, and combat! Also these crystals should be themed, for instance one crystal would have multiple attributes that'll benefit resource gathering and storing versus control points that'll benefit breeding warriors and combat.

Basically the crystals should have 3 effects: global, local area, and per unit. For example an "industrial" themed control point would have faster gathering rate (globally), increase stockpile storage within the proximity of the control point (local area), and workers spawned from this crystal have a bonus to movement speed (per unit). The combination of these effects would have strategic advantages for capturing them. A military/barrack control point would have for instance warriors cost less blue crystals to spawn (globally), increased combat strength (local area), increased health for units spawned at the control point (per unit). To be more specific global means it'll effect your entire empire, local area would be a specific area around the control point and anything within that area will gain the control point's attributes, and per unit is the attributes will gain when its spawn from the control point.

These attributes should be random and mixed every game. Producing control points that are industrial specific, combat specific, or a mix of the two.

Here are a few examples of some attributes that'll fit into the industrial or combat themes

Industrial attributes: faster movement speed for bricktrons (global), stockpiles within the area of the control point can hold 50% more resources (local area), bricktrons can carry more dig resources (local area), bricktrons have more health (per unit), bricktron breeding costs 20% less blue crystals (global), etc.

Combat attributes: increased combat health for warriors (global); archers cost 50% less crystals to spawn (local area); catapults built within the control point's area would receive 50% more range, accuracy, and explosive power (local area); etc.

^though the attributes will completely up to the developers', to keep things balanced

The larger home crystals could also have more powerful attributes just to give incentive to capture them. And capturing these larger crystals could greatly increase your productive capacity and military strength. while the smaller crystals would have attributes that are minor but still give the slight benefit that could win the game.




Comments

  • I feel this would just make the game far too complicated :|
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