World Editor Improvements
Caefer
Member
in Suggestions
I have been following castle story for quite a long time and I love how interactive the devs are with the game community. I am starting this thread as a consolidated place to put several different world editor ideas, I will try to check this regularly and make a list here of the popular ideas posted under this thread and make sure they get into the master list up top for easy viewing along with the originator of the idea for credit.
Suggestions:
(Caefer) Placeable units - ability to place bricktrons and corruptrons in the world editor.
(Caefer) Improved Start Crystals - Conquest specified start crystal to allow players to pick a specific start crystal in the world editor for conquest. (This could be used for creating more campaign style maps.)
(Caefer) Placeable structures - ability to build structures in the world editor for easy design and creative output.
(Caefer) Event Triggers - ability for an action to happen on a specific event. For example, you might specify when 5 corruptrons are killed an archer spawns.
(Caefer) Text Triggers - ability to trigger text in-game that would be specified in the world editor. This would allow for much more immersive gameplay and story telling to emerge in the game. Would work similarly to the event triggers.
Suggestions:
(Caefer) Placeable units - ability to place bricktrons and corruptrons in the world editor.
(Caefer) Improved Start Crystals - Conquest specified start crystal to allow players to pick a specific start crystal in the world editor for conquest. (This could be used for creating more campaign style maps.)
(Caefer) Placeable structures - ability to build structures in the world editor for easy design and creative output.
(Caefer) Event Triggers - ability for an action to happen on a specific event. For example, you might specify when 5 corruptrons are killed an archer spawns.
(Caefer) Text Triggers - ability to trigger text in-game that would be specified in the world editor. This would allow for much more immersive gameplay and story telling to emerge in the game. Would work similarly to the event triggers.