pathfinding related issue
platoon
Member
in Suggestions
hello,
I'm just trying out the new versions of the game and I find it more confusing than before because there is more selection of types of brick and wooden object now it seems.. so I suggest to you developers make selection of type of matarial automatic, when we drag out a ladder it should detect what we are doing to which direction and then it will select between "ramp / junction / plank" so it will be much easier to do what we want.. also I got same idea for brick corners, for example if I want to build brick into another direction, it should curve out brick and make it smooth..
I think for now I can't play Invasion mode (thats the best I like) because game doesn't stop when I plan the walls and figure out which object attach to which one, time passes and enemy overrun the base when I try configure which matarial goes which stockpile, its much hard and takes time.. I wish it will be much easier if we can select multiple stockpiles or if they will merge together when I place them consecutive each other..
I'm just playing and trying to figure out how can I make a decent castle in sandbox mode but after many hours (and looking / copying 0.6 trailer castle designs ) I came to issue with pathfinding and I'm done playing (look into screenshot I posted) because its not first time that happens.. they trying to place blocks that they cannot reach so I have to delete the plan and draw it again.. progressive planning is taking so much time, everytime I got scared if they will get stuck or not, and I have to make additional brick ladders for them to continue the work, its very annoying, also they sometimes makes wrong moves, for example they block their way with putting brick in front of the wall corner, they need to put it at the further distance where it should be first (I think they are lazy to move lol) and "move here" loop starts..
other than that its progressing very good but there is a lot of things need to be done, I'm extreamly like the idea behind the scenes, this game reminds me settlers 3 because there is a micro manegement and other things to figure out in the same time, there is a lot of things to do every second it makes people to think harder and being creative with better designs everytime, my biggest request is random generated maps for now and better path finding..
keep up the good work people!
I'm just trying out the new versions of the game and I find it more confusing than before because there is more selection of types of brick and wooden object now it seems.. so I suggest to you developers make selection of type of matarial automatic, when we drag out a ladder it should detect what we are doing to which direction and then it will select between "ramp / junction / plank" so it will be much easier to do what we want.. also I got same idea for brick corners, for example if I want to build brick into another direction, it should curve out brick and make it smooth..
I think for now I can't play Invasion mode (thats the best I like) because game doesn't stop when I plan the walls and figure out which object attach to which one, time passes and enemy overrun the base when I try configure which matarial goes which stockpile, its much hard and takes time.. I wish it will be much easier if we can select multiple stockpiles or if they will merge together when I place them consecutive each other..
I'm just playing and trying to figure out how can I make a decent castle in sandbox mode but after many hours (and looking / copying 0.6 trailer castle designs ) I came to issue with pathfinding and I'm done playing (look into screenshot I posted) because its not first time that happens.. they trying to place blocks that they cannot reach so I have to delete the plan and draw it again.. progressive planning is taking so much time, everytime I got scared if they will get stuck or not, and I have to make additional brick ladders for them to continue the work, its very annoying, also they sometimes makes wrong moves, for example they block their way with putting brick in front of the wall corner, they need to put it at the further distance where it should be first (I think they are lazy to move lol) and "move here" loop starts..
other than that its progressing very good but there is a lot of things need to be done, I'm extreamly like the idea behind the scenes, this game reminds me settlers 3 because there is a micro manegement and other things to figure out in the same time, there is a lot of things to do every second it makes people to think harder and being creative with better designs everytime, my biggest request is random generated maps for now and better path finding..
keep up the good work people!
Comments
Thanks for the feedback!
We do have a big bug in the version 0.6.1 right now, the bricktron is really stubborn, if he think that a brick is higher in priority, he will try to do it forever and after even if he doesn't have the access right now. It is fix for the next update, so keep your eyes open . There's something that I could recommend, it's to create another construction task for your scaffolding and another one for the main construction, so Like that the bricktron will always have access to the blueprint they want to build.
The bug you got in the image, it's the bricktron can't reach the Beam to build it, so he cannot build the ramp. You should do something like on the image I attached instead. The bricktron need something else to be able to reach that beam.
The skill of placing blueprints, it's a part of the game and Invasion it's the hardest mode, because you cannot win, it's a challenge mode with a countdown. So you need to be fast and really used to the game. It's a good idea to start with Sandbox, but if you play Conquest Easy, it should easy enough, to give the time to build something , because you start with more units, so it will be easy to defend yourself with just the initial troops.
Hope it helps!
Thanks for your support!