Conquest Feedback
Dusk78
Member
in Suggestions
I feel like the game needs to be fleshed out a lot more before reasonably suggestion can be made for the conquest game mode. so im just going to give a little feed back.
for starters, conquest is pretty fun and has a lot of potential.
There is one glaring drawback to it currently though. you can reach a state of "can't lose" once you get a solid base established, from that point on the game mode becomes a VERY slow down hill grind to reach the victory screen. The game mode stops being fun once you realize you cant lose and your just spending hours waiting for more soldiers/workers so you can keep grinding towards the inevitable win.
...actually i guess i do have a suggestion. just reduce the number of crystals on each map to something like a 1v1, 1v2, and 1v3. Then toss in a "final assault" once you cap the last crystal, to win you just have to keep at least one crystal and wipe out the final assault.
for starters, conquest is pretty fun and has a lot of potential.
There is one glaring drawback to it currently though. you can reach a state of "can't lose" once you get a solid base established, from that point on the game mode becomes a VERY slow down hill grind to reach the victory screen. The game mode stops being fun once you realize you cant lose and your just spending hours waiting for more soldiers/workers so you can keep grinding towards the inevitable win.
...actually i guess i do have a suggestion. just reduce the number of crystals on each map to something like a 1v1, 1v2, and 1v3. Then toss in a "final assault" once you cap the last crystal, to win you just have to keep at least one crystal and wipe out the final assault.