Better combat AI

EvonixEvonix Member
edited May 2016 in Suggestions
The current AI is terrible in battle, first the bricktons do not know the meaning of fear, this easily triples the death toll of each wave, I would prefer it if my bricktons drop everything, RUN AWAY and get back to it later, also not path through a corrupton. filled area. Same with archers, they should run away if corruptions start interrupting their strikes and get to a more favorable position where they can get a shot of before being hit, even knights should run at 2 hits from death and just stay away from the big guys, especially without full stamina, also stay out of the LoS of the archers and try to avoid being flanked, corruptions for their part should try to flank, cut off escapes, avoid being baited, use cover, collapse walls under the archers and leave one or two corruptons behind to destroy the crystal while the rest finish off the defenders.

Among everything else it would give the bricktons more personality, I just can`t give any sympathy to something that walks into a mob of twenty just to install a new lightbulb or whatever.

Comments

  • EvonixEvonix Member
    [Why can't I edit anything] I also hate how if I order them away they casually turn around then trot out of the distance that running would have been most useful THEN start running.
Sign In or Register to comment.