Tunnel Task in 0.6
Forgetaboutme
Member
Ok. First off, I really like what you did with the Tunnel Task. It's way easier now to gather materials out of the ground, less time consuming to create it respectively. But what if I want to create a large room inside a mountain? ( for stockpiling)
Right now the new mechanic forces me to make indeed just tunnels without the possibility of creating rooms. I mean, most probably this is a design decision, but are you probably thinking of a way/function to make rooms in the same way as it is possible to create stairs ?
Cheers
Right now the new mechanic forces me to make indeed just tunnels without the possibility of creating rooms. I mean, most probably this is a design decision, but are you probably thinking of a way/function to make rooms in the same way as it is possible to create stairs ?
Cheers
Comments
You're here now too!
Well, in this particular case, there's no "direct" way to use the tunnel task to rapidly build massive rooms inside a mountain. We gained flexibility with the new tunnel task but we lost that ability in the process.
Evax tells me, that he creates a landscape task inside the mountain as a workaround.
Ben
I just thought that when there are functions for stairs up and down that it also would be possible to add another function which makes it possible to create rooms. It was worth a try.
Ben
I do delete some parts of the blueprint to build new blueprints 2voxels right.