A few ideas to improve the gameplay...? mAYBE ???
Obisam
Member
Hello. I've just watched your livestream of a Conquest game in multiplayer, and I've suggested a few ideas that you (maybe) read. I'll just post them here again because I know some people supported thoses ideas :
- Add a flag of where your units are going like in any other good strategy game. Because we have to click multiple times just to be sure and lose time because of that. A flag when you click that stays on the field would improve the gameplay accuracy;
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- Add groups of selections. So we just have to use keys to select our archers, knights or workers faster;
- Making fortresses is good, but only using catapults or force to take them is not always the solution, ladders or battring rams are cool too =D
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- The colors. I know the game is still in progress but the colors are way too flashy, and the units being flashy too, it can be a bit confusing when there are lot of things happening on the screen. Why not making some textures a bit less saturated, like in your website background artwork (really nice by the way) ?
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- The lights are a bit too "sharp", because the light source seems really close and doesn't give a natural look to the shadows. Working on more light sources coming for the reflection of other textures like in paintings, and adding a fog-of-war (like you said in the lievstream) could be solutions.
I am not a great developper myself and I am really thannkful to you for creating this amazing game. But I think it's better to have a lot of suggestions than not enough...? mAYBE ???
- Add a flag of where your units are going like in any other good strategy game. Because we have to click multiple times just to be sure and lose time because of that. A flag when you click that stays on the field would improve the gameplay accuracy;
-
- Add groups of selections. So we just have to use keys to select our archers, knights or workers faster;
- Making fortresses is good, but only using catapults or force to take them is not always the solution, ladders or battring rams are cool too =D
-
- The colors. I know the game is still in progress but the colors are way too flashy, and the units being flashy too, it can be a bit confusing when there are lot of things happening on the screen. Why not making some textures a bit less saturated, like in your website background artwork (really nice by the way) ?
-
- The lights are a bit too "sharp", because the light source seems really close and doesn't give a natural look to the shadows. Working on more light sources coming for the reflection of other textures like in paintings, and adding a fog-of-war (like you said in the lievstream) could be solutions.
I am not a great developper myself and I am really thannkful to you for creating this amazing game. But I think it's better to have a lot of suggestions than not enough...? mAYBE ???
Comments
At the bottom if you click on the number of bricktons on a specific task you select all of the ones on that task, also you can select the unassigned ones of a class the same way. Could use some work though
Personally I love the atmosphere but that's just me.
Shadows are sharp, do you mean the cutoff at the edge because I don't see it.
Fog of war? here? No. I don't... no. no