Initialize engine version: 5.3.3f1 (910d71450a97) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dumx.dll 10.18.13.6510] Renderer: NVIDIA GeForce GTX 970 Vendor: NVIDIA VRAM: 4007 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\brix-common.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\brix-common.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Brix.Core.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Brix.Core.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\ArabicSupport.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\ArabicSupport.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\log4net.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\log4net.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Mono.Nat.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Mono.Nat.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\MoonSharp.Interpreter.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\MoonSharp.Interpreter.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\PowerCollections.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\PowerCollections.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\MouseLibWin.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\MouseLibWin.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\ProMouseDll.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\ProMouseDll.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Rewired_Core.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Smooth.Foundations.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Smooth.Foundations.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\StateMachine.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\StateMachine.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Common.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Common.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Core.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Core.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Protocol.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Protocol.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Proxy.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\SuperSocket.ClientEngine.Proxy.dll into Unity Child Domain Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\WebSocket4Net.dll (this message is harmless) Loading F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\WebSocket4Net.dll into Unity Child Domain - Completed reload, in 0.101 seconds Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initializing input. Input initialized. Initialized touch support. Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Configuration.dll (this message is harmless) Logging configured using file at 'Info/logging.xml' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnloadTime: 1.244917 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Non platform assembly: data-0000000018BA2190 (this message is harmless) Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/data-0000000018BA2190.dll Non platform assembly: data-0000000018BAEDC0 (this message is harmless) Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/data-0000000018BAEDC0.dll Non platform assembly: data-0000000018C06020 (this message is harmless) Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/data-0000000018C06020.dll Rewired: Searching for compatible XInput library... Rewired: Found Xinput1_3.dll. Exception: Callback number not found for struct Steamworks.P2PSessionState_t at Steamworks.CallbackIdentities.GetCallbackIdentity (System.Type callbackStruct) [0x00000] in :0 at Steamworks.Callback`1[Steamworks.P2PSessionState_t].BuildCCallbackBase () [0x00000] in :0 at Steamworks.Callback`1[Steamworks.P2PSessionState_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer) [0x00000] in :0 at Steamworks.Callback`1[Steamworks.P2PSessionState_t].Create (Steamworks.DispatchDelegate func) [0x00000] in :0 at Brix.Game.Network.SteamManager.OnEnable () [0x00000] in :0 (Filename: Line: -1) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) WwiseUnity: Initialize sound engine ... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WwiseUnity: Setting base SoundBank path to F:\Steam\steamapps\common\Castle Story\Castle Story_Data\StreamingAssets\.\Windows\ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WwiseUnity: Sound engine initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) GameAnalytics booted (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Xml.Linq.dll (this message is harmless) RearViewMirror: Had to look through every assembly for [Newtonsoft.Json.Serialization.DefaultReferenceResolver, Newtonsoft.Json, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) NullReferenceException: Object reference not set to an instance of an object at Brix.Lua.LuaDriver.Start () [0x00000] in :0 (Filename: Line: -1) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/libc Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/.\libc Fallback handler could not load library F:/Steam/steamapps/common/Castle Story/Castle Story_Data/Mono/libc The referenced script on this Behaviour (Game Object 'Tests') is missing! (Filename: Line: 1655) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Data.dll (this message is harmless) The referenced script on this Behaviour (Game Object 'SmallCrystal') is missing! (Filename: Line: 1655) The referenced script on this Behaviour (Game Object 'Canvas') is missing! (Filename: Line: 1655) The referenced script on this Behaviour (Game Object 'SmoothDisposer') is missing! (Filename: Line: 1655) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 39.800369 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 160787. Total: 493.222778 ms (FindLiveObjects: 28.830978 ms CreateObjectMapping: 3.397246 ms MarkObjects: 460.160492 ms DeleteObjects: 0.826348 ms) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\System.Transactions.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Mono.Data.Tds.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityScript.dll (this message is harmless) NullReferenceException: Object reference not set to an instance of an object at Brix.Lua.LuaDriver.Start () [0x00000] in :0 (Filename: Line: -1) The referenced script on this Behaviour (Game Object 'SmoothDisposer') is missing! (Filename: Line: 1655) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 59.078556 ms Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\Boo.Lang.Parser.dll (this message is harmless) Platform assembly: F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Managed\UnityScript.Lang.dll (this message is harmless) NullReferenceException: Object reference not set to an instance of an object at Brix.Engine.Voxel.GetVoxelHandle (XYZ index) [0x00000] in :0 at Brix.Engine.Voxel.GetID (XYZ position) [0x00000] in :0 at Brix.Engine.Voxel.GetBlockInfo (XYZ position) [0x00000] in :0 at Brix.Engine.Voxel.GetTerrainBlockData (XYZ position) [0x00000] in :0 at Brix.Engine.Voxel.GetVoxel (XYZ position) [0x00000] in :0 at Brix.Game.Rules.TerrainRules.CanDigAt (Vector3 v3) [0x00000] in :0 at Brix.Input.CursorController.m__781 () [0x00000] in :0 at Brix.Input.CursorState.m__788 (Brix.Game.AI.Nodes.BoolFunc c) [0x00000] in :0 at Smooth.Slinq.Slinq`2[Brix.Game.AI.Nodes.UtilityNodes+BoolFunc,Smooth.Slinq.Context.IListContext`1[Brix.Game.AI.Nodes.UtilityNodes+BoolFunc]].All (Smooth.Delegates.DelegateFunc`2 predicate) [0x00000] in :0 at Brix.Input.CursorState.Check () [0x00000] in :0 at Brix.Input.CursorState.m__78E () [0x00000] in :0 at Brix.External.Signals.Signal.Invoke () [0x00000] in :0 at RadialLayoutGroup.Update () [0x00000] in :0 (Filename: Line: -1) Unloading 184 unused Assets to reduce memory usage. Loaded Objects now: 168202. Total: 570.991760 ms (FindLiveObjects: 25.809151 ms CreateObjectMapping: 7.063573 ms MarkObjects: 537.090210 ms DeleteObjects: 1.027927 ms) Newtonsoft.Json.Serialization.DefaultSerializationBinder, Newtonsoft.Json, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) RearViewMirror: Had to look through every assembly for [Newtonsoft.Json.Utilities.ReflectionUtils, Newtonsoft.Json, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) InputModeController connected to UIGameObserver Signals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) tunnel Reseting parity (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) The referenced script on this Behaviour (Game Object 'Canvas') is missing! (Filename: Line: 1655) The referenced script on this Behaviour (Game Object 'SmoothDisposer') is missing! (Filename: Line: 1655) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1142.036743 ms Unloading 4440 unused Assets to reduce memory usage. Loaded Objects now: 151468. Total: 1133.335938 ms (FindLiveObjects: 32.604568 ms CreateObjectMapping: 5.932698 ms MarkObjects: 1055.119385 ms DeleteObjects: 39.677696 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 151468. Total: 1065.774414 ms (FindLiveObjects: 30.605427 ms CreateObjectMapping: 4.534902 ms MarkObjects: 1030.003784 ms DeleteObjects: 0.629085 ms) The referenced script on this Behaviour (Game Object 'SmoothDisposer') is missing! (Filename: Line: 1655) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException: Object reference not set to an instance of an object at Brix.Lua.LuaDriver.Start () [0x00000] in :0 (Filename: Line: -1) ClientRpc call on un-spawned object (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnloadTime: 44.760620 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 158787. Total: 1101.607666 ms (FindLiveObjects: 24.062443 ms CreateObjectMapping: 3.234196 ms MarkObjects: 1073.371216 ms DeleteObjects: 0.939159 ms) InputModeController connected to UIGameObserver Signals (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (0) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (1) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (2) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Look rotation viewing vector is zero (Filename: Line: 82) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (3) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (4) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (5) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Look rotation viewing vector is zero (Filename: Line: 82) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (6) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (7) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (8) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (9) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (10) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron(Clone) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SetSyncVarGameObject GameObject Minitron (11) (UnityEngine.GameObject) has a zero netId. Maybe it is not spawned yet? (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) Look rotation viewing vector is zero (Filename: Line: 82) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore Crash!!! SymInit: Symbol-SearchPath: '.;F:\Steam\steamapps\common\Castle Story;F:\Steam\steamapps\common\Castle Story;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Sebastian' OS-Version: 10.0.10586 () 0x300-0x1 F:\Steam\steamapps\common\Castle Story\Castle Story.exe:Castle Story.exe (00007FF71B1C0000), size: 21741568 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\steamapps\common\Castle Story\Castle Story.exe', fileVersion: 5.3.3.3441 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFD534A0000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.10586.306 C:\WINDOWS\system32\KERNEL32.DLL:KERNEL32.DLL (00007FFD50C10000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\KERNEL32.DLL', fileVersion: 10.0.10586.0 C:\WINDOWS\system32\KERNELBASE.dll:KERNELBASE.dll (00007FFD50320000), size: 1998848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\KERNELBASE.dll', fileVersion: 10.0.10586.494 C:\WINDOWS\system32\GDI32.dll:GDI32.dll (00007FFD51090000), size: 1597440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\GDI32.dll', fileVersion: 10.0.10586.420 C:\WINDOWS\system32\USER32.dll:USER32.dll (00007FFD51B30000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\USER32.dll', fileVersion: 10.0.10586.306 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFD4EA90000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.10586.0 C:\WINDOWS\system32\ADVAPI32.dll:ADVAPI32.dll (00007FFD51A80000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\ADVAPI32.dll', fileVersion: 10.0.10586.63 C:\WINDOWS\system32\msvcrt.dll:msvcrt.dll (00007FFD519E0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\msvcrt.dll', fileVersion: 7.0.10586.0 C:\WINDOWS\system32\sechost.dll:sechost.dll 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'-exported-', PDB: 'C:\WINDOWS\system32\napinsp.dll', fileVersion: 10.0.10586.0 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFD3EB80000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\pnrpnsp.dll', fileVersion: 10.0.10586.0 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFD42CA0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\winrnr.dll', fileVersion: 10.0.10586.0 F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Plugins\AkSoundEngine.dll:AkSoundEngine.dll (00007FFD2D670000), size: 1466368 (result: 0), SymType: '-exported-', PDB: 'F:\Steam\steamapps\common\Castle Story\Castle Story_Data\Plugins\AkSoundEngine.dll' C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFD46AB0000), size: 978944 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCR120.dll', fileVersion: 12.0.21005.1 C:\WINDOWS\SYSTEM32\MSVCP120.dll:MSVCP120.dll (00007FFD46CB0000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP120.dll', fileVersion: 12.0.21005.1 C:\WINDOWS\SYSTEM32\XAudio2_9.dll:XAudio2_9.dll (00007FFD2F5D0000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\XAudio2_9.dll', fileVersion: 10.0.10586.0 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFD48D30000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.10586.420 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFD48D10000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.10586.420 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFD48DF0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.10586.212 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFD47B60000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.10586.71 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFD4EFF0000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.10586.0 C:\WINDOWS\SYSTEM32\efswrt.dll:efswrt.dll (00007FFD42DA0000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\efswrt.dll', fileVersion: 10.0.10586.494 C:\WINDOWS\SYSTEM32\edputil.dll:edputil.dll (00007FFD42BA0000), size: 327680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\edputil.dll', fileVersion: 10.0.10586.494 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFD3EBA0000), size: 1622016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.10586.0 ========== OUTPUTING STACK TRACE ================== 0x00007FF71B8A9F9D (Castle Story) RectT::GetBottom 0x00007FF71B3AAD5F (Castle Story) GetGfxDevice 0x00007FF71B8D2A3D (Castle Story) RectT::GetBottom 0x00007FF71B8D781F (Castle Story) RectT::GetBottom 0x00007FF71B8D0FFA (Castle Story) RectT::GetBottom 0x00007FF71B4A93C6 (Castle Story) Thread::RunThreadWrapper 0x00007FFD50C28102 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****