TreeToTheVoid
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For your reworking, I have yet another suggestion. Create a "barrel-stockpile". While selecting the catapult, you can link it to one or several such "barrel-stockpiles" (like what you did for blueprints and stockpiles). Then the bricktron enginee…
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In the same theme, but for attackers, another thing that was greatly used in medieval sieges, is the mantlet. It would be in wood only, so less resistant than a stone arrowslit, very slow to move but allow an archer to shoot without being easily kil…
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Actually, for the story, I only knew the french word and had some difficulties to find the accurate english word for it because google translate tells me non-sense, a meurtrière being just a murderess, I then managed to find "murder hole" which repr…
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Yes, that is one of the reasosn that made me wanted to see some replays. Have you the full replay or a commented video of that particular game? I've seen that some game can be watch on your youtube gaming channel, I will definitely check it. Any…
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Ow it already exists, my bad and well done.
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Nice ! I knew I have seen a flying bricktron somewhere, but couldn't remember where. Do you consider it for knights and / or stockpiles?
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In the same idea, it would be very convenient to be able to catapult a stockpile. Because sometimes you have too many bricks in your main base and too few on the front line. It would be a trebuchet with a stockpile. You could order the engineer br…
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I disagree with you. The balance issues due to highly optimized buildings are an other problem. If such buildings exist, they will be built with or without the library, the former being just a bit longer and needing more APM. So it may even be a way…
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Ok i tried another map (the previous one was stepping stone, which is quite extreme), I tried Orosi Valley and the corruptrons were more vicious, trying to enter the castle at several places in the same time, dig-escalating walls, digging the ground…
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Thank you @saltymouse. For your problem, my first solution was to add a gamemode with bigger time between waves but bigger waves. That would let you make bigger castles and have time to clean/repair between two waves. For me, the original gamemode i…
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Second variant: The limited challenge Some maps are premade, the builder player has a limited amount of time to make the hardest castle. The attacker player has a limited amount of time to destroy the crystal. It will be an asymetric game, no player…
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I have a catapult, however as the cliff is very steep and high (as you can see on the picture), it cannot shoot at the bottom of it. Actually it would rather destroy the cliff, ruining this natural protection and wonder of mother nature. Speaking of…
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For those that wonder, it takes a long time, but the corruptrons happen to dig out of the hill around the crystal. It then turned into a slaughter inside my dungeon and in the caves underneath.
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Sorry @kwhittastic, I was waiting for an update to the 0.7 to test the new things it would bring, which I would do soon now that it is released.
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If you use ledges on top of your walls, you won't be able to shoot at the base of it though.
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Thanks for your answer, I hope i am not bothering you too much with this criticism. Ok I'll retry, perhaps it was because the tower was not finished or perhaps I left a hole. For the explosion, perhaps you should add gravels outside the crater in…
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Yet another question : I wanted to make a catapult tower but it seems catapult can't be built on stone floor, have I missed something ?
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Would be fun to have several colors of bricktrons for multiplayer.
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The second idea is to discourage them to break the wall. I made a pyramid because: It is cheap the corruptrons have a direct access to my archers, so they will try to access them instead of attacking the wall they have to climb each step, and it…
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Then I made a first wall attempt aiming to block the corruptrons diggers. It is a ladder going above the corruptrons. The idea is that if a corruptron breaks a piece of the wall, he will get the stone above on its head and perhaps (?) die. I could …
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What could be convenient is to have the previous wave beaten displayed somewhere.
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Now as I said before "classic castles" are not the right answer in front of enemies that can destroy walls with their punches. So I started a new game. For that I modified the game mode file in order to have a quicker start : 20 bricktrons and fewer…
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For the sake of illustration, here is my castle (played in easy, I recommend it for beginners, the fun is here, and the challenge still comes after a few waves. Of course you can make bigger castle). I have made strong walls on the outer side, a sma…
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Will you add a PvP attack/defense mode? You have some preparation time, or a pre-built castle. One team defends and improves its castle. The other team (with bricktrons too) attacks and do sneaky things (tunnels, siege weapon, protection). Will ther…
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I have played a bit more the invasion mode, the mont royal map this time. Here are some facts : - The waves are too close, it would be more fun to have bigger waves coming less often. As it is, you have no time to upgrade or repair your castle till …