DrWhoCares
About
- Username
- DrWhoCares
- Joined
- Visits
- 78
- Last Active
- Roles
- Member
Comments
-
I have never crashed due to running out of memory. The maximum I have noticed myself reaching is 9.5Gb of memory used. I have 16 total Gb of memory. I have made the CastleStory.exe "Large Address Aware". This allows it to use over 4Gb. You can read…
-
Yes, I mean I already know what the values do, despite the fact that for some strange reason the HEX values are 8 characters long, not 6. However, "moonlight" is not as immediately understandable, because in LightsOut, it affects the reflection off …
-
Seems to be a combination of Corruptrons randomly spawning about 200 of themselves, and possible memory leaks. Mainly though it's just that AI is incredibly expensive and needs more optimization. Recently there's been major issues with mass amounts …
-
Castle Story > Info > Save Then zip the folder of your save and upload it here.
-
More importantly, it would be useful to have a wiki page with a list of every setting configurable through the .json files. If you look at Conquest COOPLightsOut you can see it has different settings than lets say, COOPNormal or COOPEasy. I would re…
-
By the way, they've said that there are issues when doing more than 4 players. So at this time, it's not planned to increase it.
-
Are you on version 0.9.2? EDIT: Nevermind I see it mentioned in the title you are. We had this issue when loading the game because of the bug that was fixed in v0.9.2.
-
Are your stockpiles set to hold a certain item? If so, clear those settings. It doesn't look like they are currently, but you could have set them while already having items placed on the stockpiles.
-
Fire seems like a decent idea, although with the current state of the game, I don't think it would add anything but headache. Most buildings are constructed of stone, and the added lag from CPU processing all of it would be tremendous. Similar to t…
-
This issue is also described in more detail here: http://forums.castlestory.net/discussion/7025/multiplayer-conquest-cannot-load-up-saves#latest
-
http://forums.castlestory.net/discussion/7002/save-files-will-load-in-single-player-but-hang-at-69-in-multiplayer-0-91#latest The same issue is described here, but in less detail.
-
Thank you for taking the time to post these. Just a little parenthesis concerning point 4 though; you don't need to power up capture wards with pylons. You know... I played in Sandbox once and found that out. However, I never tested it in conquest.…
-
I think I forgot to mention these: 1. Bricktrons, when they dont have the required materials, will run off to the other player's (on same team) stockpiles to take it. They often die if running past corruptrons. 2. Landscape jobs destroy buildings …
-
I remember now I did use an application to set the .exe to be "large address aware" which may be contributing to the fact that it is above 4gb. However, It is steadily rising. It is currently at 8.58gb
-
I generally agree with Corruptron's focus being a bit off. Specifically, if they start attacking a pylon, they will not stop until it is dead or they are dead. You can have 5 knights beating on them, and they wont stop. However, they will stop chasi…
-
An update to the previous report. Basically, I think the actual issue is we are playing on Co-op Conquest, but the game forces us to be on separate teams. See, we're playing on Co-op Conquest Normal Lights Out. We can load the game with second play…
-
I'm back with yet another list of issues. We have been trying endlessly to find a solution that works to continue playing our save files. I have a decent understanding of Unity, as I am a graduate from a game design degree, so I attempted my best to…
-
6-28-2017 - 7:00PM Central Time: Here are the two files for the bug mentioned in the first post. output_log_client.txt is the client's output log file. I was the host. He crashed soon after fully loading in. In this test, I was also his color, and …
-
Thanks! I may add future bugs to this list, but I think I'll omit the one about games getting stuck at 69%, since that's been posted a bunch already.
-
Thanks!