DrWhoCares

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DrWhoCares
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  • Hmmm it would be interesting if there was a setting that would let us manually decide the number of workers we could add to a task. But I think that would add more needless tedium to the game. I beg to differ, it doesn't add "needless tedium" becaus…
  • I am talking about that. I have seen several people ask that there should be some way to see all of the resources you currently have, and I remember there was a way to do that.
  • Gameplay: "Castle": I agree entirely. There needs to be a way to save blueprints to an actual file to be used over multiple saves. This would make things a lot better. General improvements to the AI are also needed. "Corruption Enemies": I agree the…
  • All of these are great ideas that someone like me would LOVE to have (as I like to make everything very neat and non-organic).
  • This would be a good addition. Along with the idea of Symmetry Mode, allowing for you to build something and have it mirrored across a movable horizontal OR vertical axis OR both.
  • I do not know of this being a feature, as I likely was not playing at that time, but I would believe it was removed because of how catastrophic having your Bricktrons ragdoll is. It was likely highly overpowered. Biftrons right now are already worse…
  • @abbradar, I suggest editing the default preset, as I believe the issue is that custom presets are not synced at all, and therefore the Client uses a default version. Make a copy beforehand if you don't want to lose the default settings. Also, @Sha…
  • I believe all of the tool tips use the language, "Increase or Decrease the number of assigned Bricktrons" but this is not the case and has not been since v0.9 (That is when I first saw priorities, and it has been the same since). I assumed that the…
  • I'm actually surprised this isn't the case, because I had the same thought. Likely it has to do with the implementation however. I'm not certain how well Bricktrons split their efforts between multiple Medium ranked tasks. Perhaps I am wrong however…
  • If you requeue the kit, it should replace the missing part first, however, I do not know if this is currently working on the new kits. It did work in v0.9.2 for Knights and Archer kits. I kinda like the idea of a tabard, however, I think what's mos…
  • I prefer the randomness of our home crystal. Tbh, I just think you're being picky (no offense). The main issue with not being able to choose for me is, if I create a map, or edit a map to my liking, I want to be able to play it as it was intended. I…
  • You got the gist of what I was saying. 1. Even if you restrict textures or do it over multiple updates, adding something like water is a major, extremely major, gameplay change. It fundamentally changes the game. It's like adding Brimstone and Iron…
  • This would be very interesting, likely, it doesn't work with their current system, but that "default is restrict all" may be possible. I like this idea a lot.
  • This is a feature that is already planned and in the works. Currently, if the host clicks Ready, then the lobby is closed to anyone to join. This is a little work around you can use in the mean time, as they are likely making sure that private lobb…
  • You are correct, however, there seems to be a number of issues with the tabs in the bottom right. 1. Clicking on the tab does not select the units, clicking on the small ~20% bar on the right side of it does select the units. The remaining ~80% of …
  • Have you modified any of the settings to see if this issue is reduced?
  • Fantastic idea. Bags of resources needs to be implemented. The second idea is actually wanted by everyone, and is something the studio is actively trying to achieve, however the systems in place currently do not allow for it to work, and so it's st…
  • 1. When it comes to water, it must be clearly understood that water is an incredibly intensive thing to add to the game. For the CPU, the physics that water requires, from filling up a volume, to settling, dripping, moving, etc. All of these things …
  • Actually, you can already prioritize tasks. From High - Medium - Low (Default) - Locked. Locked will not remove the currently assigned Bricktrons from the task, but will prevent new ones from joining the task. This however, does not modify the numb…
  • Compress the folders in the Castle Story directory in your Steam 'common' folder. They will be named something like: "2017-06-29_180200", but different numbers for you. Then upload those .zip files here on this post, and it's possible they want it s…
  • Here is a screenshot of a similar issue, very related. I had this happen often, Warlocks will try to kill wards, but sometimes (if placed with debug or just unable to hit cuz of trees or something), they will fail to hit the ward, thus, stuck foreve…
  • I was once told this is how it will likely stay for now, as making it so that only one Bricktron can be assigned to a particular sub task, locking it out from the rest, would inevitably break the AI.
  • A workaround I found is SOMETIMES useful, is to tell all of your Bricktrons to hold position with H, then manually assign them to tasks. If they complete a task, and it closes automatically, they will go back to be auto assigned and you'll have to w…
  • Ah yes, I see I had forgotten you already posted those specs long ago. Well, once again, likely it is something wrong with Mac Sierra, or something else entirely. As I am not a developer, I can likely help you no further :C
  • There should be a backup of the save located in "Castle Story > Info > Backups"
  • I prefer the randomness of our home crystal. Tbh, I just think you're being picky (no offense). The main issue with not being able to choose for me is, if I create a map, or edit a map to my liking, I want to be able to play it as it was intended. I…
  • If you extend this idea to everything however, such as Workers carrying Stone Bricks, then you really create realism, but also create frustration. I think this may be okay, but if done correctly, tested well beforehand (by some community members), …
  • I will attempt to get a list of what all the lua settings are, and their usage at some point and compile it on the wiki. I believe the changes to darkness are actually twofold. One, they probably modified the value, and two, they added new shaders …
  • The first half of your post would be better suited to "General gameplay discussions", in which you could try to discuss with the community the new release. 1. I have not had the first issue, but I will try to see if I can reproduce it later. For me…
  • My apologies, I assumed that wasn't a direct download link, and that they had a Mac version (they do for CCleaner). https://alternativeto.net/software/speccy/?platform=mac If needed in future you could use one of these. I remember a few posts where…